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fife-parpg
log engine/core/controller/engine.cpp @ 564:
7d88eddd2ec7
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2010-02-20
vtchill
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
2010-02-12
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
2009-08-14
wenlin_fife
clean up the code
2009-08-14
wenlin_fife
merged the pathfinding branch to trunk
2009-07-06
mvbarracuda
* Reverting revisions 2937 - 2947; these have been pathfinding related changes that partially broke some FIFE-based 3rd party games
2009-06-24
wenlin_fife
remove the reference of the LinearPather
2009-06-21
mvbarracuda
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
2008-10-14
phoku
input_rework merged!
2008-10-09
phoku
* Fixed a scons issue, where libraries checked for C instead of C++
2008-07-18
spq
increased felt responsiveness by first processing events and then drawing the screen
2008-07-16
spq
allow clients to set a custom window title and icon
2008-07-13
mvbarracuda
* Final LGPL switch step by adjusting the file headers
2008-07-11
jasoka
moved grid ownership to model in similar way as with pathers
2008-07-11
spq
* remove geometric renderer, its not replaced by the more functional generic renderern
2008-07-11
spq
add image and text renderer to generic renderer
2008-07-11
spq
add generic renderer
2008-07-07
spq
- add geometric renderer, can currently only draw liens.
2008-06-29
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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