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fife-parpg
log tools/editor/scripts/mapview.py @ 615:
6f3f5686a56e
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Mon, 28 Jun 2010 21:28:44 +0000
prock
Finally found the bug when you create a new map and are unable to place instances on the map until you save and re-load the map.
Fri, 12 Feb 2010 06:34:50 +0000
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Fri, 29 Jan 2010 11:04:06 +0000
cheesesucker
Use list() instead of slice. Python did not like to use the slice on an empty C++ vector.
Fri, 29 Jan 2010 10:55:21 +0000
cheesesucker
* Fixed a bug where the editor would not activate the new mapview after closing a map
Thu, 28 Jan 2010 22:47:20 +0000
cheesesucker
* Fixed a crash when opening two maps and closing them
Mon, 11 Jan 2010 23:34:52 +0000
vtchill
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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