Mercurial > fife-parpg
view tools/editor/scripts/mapview.py @ 615:6f3f5686a56e
Fixed a small bug where the widgets were not being updated with new data when the default settings were loaded.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 27 Sep 2010 14:22:07 +0000 |
parents | 0e0a30f0eb20 |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife import editor from fife.extensions import loaders, savers from events import events from mapcontroller import MapController class MapView: """ MapView represents a map in the editor. It handles opening, saving and closing of a map, as well as displaying it on screen. """ def __init__(self, map): self._map = map self._editor = editor.getEditor() self._controller = MapController(self._map) self._camera = None if map is None: raise AttributeError("No map passed to MapView!") if not self._map.getLayers(): raise AttributeError('Editor error: map ' + self._map.getId() + ' has no layers. Cannot edit.') map.addChangeListener(self._editor.getEventListener().mapchangelistener) for layer in map.getLayers(): layer.addChangeListener(self._editor.getEventListener().layerchangelistener) events.onLayerCreate.connect(self._layerCreated) self.importlist = [] if hasattr(map, "importDirs"): self.importlist.extend(map.importDirs) def _cleanUp(self): events.onLayerCreate.disconnect(self._layerCreated) if self._map: for layer in self._map.getLayers(): layer.removeChangeListener(self._editor.getEventListener().layerchangelistener) self.importlist = [] self._map = None self._editor = None self._controller = None self._camera = None def _layerCreated(self, map, layer): if map.getId() == self._map.getId(): layer.addChangeListener(self._editor.getEventListener().layerchangelistener) # Copied from mapeditor.py def show(self): """ Sets up the camera to display the map. Size of the camera is equal to the screen size """ _camera = None engine = self._editor.getEngine() for cam in self._map.getCameras(): cam.resetRenderers() cam.setEnabled(False) for cam in self._map.getCameras(): if cam.getLocationRef().getMap().getId() == self._map.getId(): rb = engine.getRenderBackend() cam.setViewPort(fife.Rect(0, 0, rb.getScreenWidth(), rb.getScreenHeight())) cam.setEnabled(True) self._camera = cam break else: raise AttributeError('No cameras found associated with this map: ' + self._map.getId()) def getCamera(self): return self._camera def setCamera(self, camera): if not camera: print "Camera can not be None" return if camera.getLocation().getLayer().getMap() != self._map: print "Camera is not associated with this map" return self._camera = camera def getController(self): return self._controller def getMap(self): return self._map def save(self): """ Saves the map using the previous filename. Emits preSave and postSave signals. """ curname = "" try: curname = self._map.getResourceLocation().getFilename() except RuntimeError: print "Map has no filename yet, can't save." return events.preSave.send(sender=self, mapview=self) savers.saveMapFile(curname, self._editor.getEngine(), self._map, importList=self.importlist) events.postSave.send(sender=self, mapview=self) def saveAs(self, filename): """ Saves the map using a specified filename. Emits preSave and postSave signals. """ events.preSave.send(sender=self, mapview=self) savers.saveMapFile(str(filename), self._editor.getEngine(), self._map, importList=self.importlist) events.postSave.send(sender=self, mapview=self) def close(self): """ Closes the mapview """ events.preMapClosed.send(sender=self, mapview=self) self._controller.cleanUp() for cam in self._map.getCameras(): cam.resetRenderers() # Unload the map from FIFE self._editor.getEngine().getModel().deleteMap(self._map) self._map = None self._cleanUp() events.postMapClosed.send(sender=self, mapview=self)