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fife-parpg
log engine/core/model/structures/map.cpp @ 611:
678fd71c0753
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2010-09-13
prock
Fixed a few compiler warning messages. Also removed a bunch of extra whitespace.
2010-09-06
vtchill
fixed small memory leak in map destructor; cameras were not being deleted when the map was deleted.
2010-06-11
helios2000
*Removed the ExactModellCoordinate object from the camera constructor.
2010-02-12
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
2008-07-13
mvbarracuda
* Final LGPL switch step by adjusting the file headers
2008-06-29
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
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