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fife-parpg
log engine/core/controller/engine.cpp @ 501:
6614a5446352
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Sat, 20 Feb 2010 19:11:01 +0000
vtchill
A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
Fri, 12 Feb 2010 06:34:50 +0000
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Fri, 14 Aug 2009 00:59:54 +0000
wenlin_fife
clean up the code
Fri, 14 Aug 2009 00:00:58 +0000
wenlin_fife
merged the pathfinding branch to trunk
Mon, 06 Jul 2009 19:51:22 +0000
mvbarracuda
* Reverting revisions 2937 - 2947; these have been pathfinding related changes that partially broke some FIFE-based 3rd party games
Wed, 24 Jun 2009 13:47:32 +0000
wenlin_fife
remove the reference of the LinearPather
Sun, 21 Jun 2009 15:43:12 +0000
mvbarracuda
* Create an autorelease pool, so autoreleased SDL objects don't leak (Mac OS X specific issue)
Tue, 14 Oct 2008 07:41:48 +0000
phoku
input_rework merged!
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