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fife-parpg
log tools/editor/scripts/mapcontroller.py @ 432:
4f2752d45458
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Wed, 24 Feb 2010 20:03:52 +0000
prock
This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
Fri, 12 Feb 2010 22:00:58 +0000
prock
Adding undo/redo support for moving instances.
Fri, 12 Feb 2010 20:54:45 +0000
prock
This fixes an editor bug when you place an instance and select another layer then undo that placement. Same with deleting an instance. [t:443]
Fri, 12 Feb 2010 06:34:50 +0000
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
Mon, 11 Jan 2010 23:34:52 +0000
vtchill
bringing in the changes from the build_system_rework branch in preparation for the 0.3.0 release. This commit will require the Jan2010 devkit. Clients will also need to be modified to the new way to import fife.
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