view tools/editor/scripts/mapcontroller.py @ 432:4f2752d45458

This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do. It also adds some code to the map loader that will automatically activate the layers in the InstanceRenderer. Clients that use the any of the renderers will now have to activate the layer they want to use. Also updated rio_de_hola and the editor to reflect changes. fixes[t:457]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 24 Feb 2010 20:03:52 +0000
parents e29fbf84cb41
children b2feacaed53c
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

import editor
import pdb

import math

from fife import fife
import editor
import events
import undomanager

from fife.extensions.pychan.tools import callbackWithArguments as cbwa

class MapController(object):
	""" MapController provides an interface for editing maps """
	def __init__(self, map):
		
		self._editor = editor.getEditor()
		self._engine = self._editor.getEngine()

		self._camera = None     # currently selected camera
		self._layer = None      # currently selected layer
		self._selection = []	# currently selected cells
		self._map = None
		self._undo = False
		self._undomanager = undomanager.UndoManager()
		undomanager.preUndo.connect(self._startUndo, sender=self._undomanager)
		undomanager.preRedo.connect(self._startUndo, sender=self._undomanager)
		undomanager.postUndo.connect(self._endUndo, sender=self._undomanager)
		undomanager.postRedo.connect(self._endUndo, sender=self._undomanager)
		self.debug = False
		
		self.overwriteInstances = True # Remove instances on cell before placing new instance
		
		if map is not None:
			self.setMap(map.getId())
			
	def cleanUp(self):
		undomanager.preUndo.disconnect(self._startUndo, sender=self._undomanager)
		undomanager.preRedo.disconnect(self._startUndo, sender=self._undomanager)
		undomanager.postUndo.disconnect(self._endUndo, sender=self._undomanager)
		undomanager.postRedo.disconnect(self._endUndo, sender=self._undomanager)
		self._undomanager.clear()
		
		self._editor = None
		self._engine = None
		self._map = None
		self._selection = []
		self._layer = None
		self._camera = None
		
	def setMap(self, mapid):
		""" Set the map to be edited """
		self._camera = None
		self._map = None
		self._layer = None
		self._selection = []

		self._map = self._engine.getModel().getMap(mapid)
		if not self._map.getLayers():
			raise AttributeError('Editor error: map ' + self._map.getId() + ' has no layers. Cannot edit.')

		for cam in self._map.getCameras():
			if cam.getLocationRef().getMap().getId() == self._map.getId():
				self._camera = cam
				break

		self._layer = self._map.getLayers()[0]
		
		gridrenderer = self._camera.getRenderer('GridRenderer')
		gridrenderer.activateAllLayers(self._map)

		blockrenderer = self._camera.getRenderer('BlockingInfoRenderer')
		blockrenderer.activateAllLayers(self._map)

		cellrenderer = self._camera.getRenderer('CellSelectionRenderer')
		cellrenderer.activateAllLayers(self._map)

	def getMap(self):
		return self._map
	
	def selectLayer(self, layerid):
		""" Select layer to be edited """
		self.deselectSelection()
		self._layer = None
		layers = [l for l in self._map.getLayers() if l.getId() == layerid]
		if len(layers) == 1:
			self._layer = layers[0]

	def deselectSelection(self):
		""" Deselects all selected cells """
		if not self._camera: 
			if self.debug: print 'No camera bind yet, cannot select any cell'
			return
		self._selection = []
		fife.CellSelectionRenderer.getInstance(self._camera).reset()
		
	def clearSelection(self):
		""" Removes all instances on selected cells """
		instances = self.getInstancesFromSelection()
		self._undomanager.startGroup("Cleared selection")
		self.removeInstances(instances)
		self._undomanager.endGroup()
		
	def fillSelection(self, object):
		""" Adds an instance of object on each selected cell """
		self._undomanager.startGroup("Filled selection")
		for loc in self._selection:
			self.placeInstance(loc.getLayerCoordinates(), object)
		self._undomanager.endGroup()

	def selectCell(self, screenx, screeny):
		""" Selects a cell at a position on screen """
		if not self._camera: 
			if self.debug: print 'No camera bind yet, cannot select any cell'
			return
		if not self._layer:
			if self.debug: print 'No layer assigned in selectCell'
			return

		mapCoords = self._camera.toMapCoordinates(fife.ScreenPoint(screenx, screeny), False)
		position = self._layer.getCellGrid().toLayerCoordinates(mapCoords)
		
		loc = fife.Location(self._layer)
		loc.setLayerCoordinates(position)
		
		for i in self._selection:
			if loc == i: return
			
		self._selection.append( loc )
		fife.CellSelectionRenderer.getInstance(self._camera).selectLocation(loc)
		
	def deselectCell(self, screenx, screeny):
		""" Deselects a cell at a position on screen """
		if not self._camera: 
			if self.debug: print 'No camera bind yet, cannot select any cell'
			return
		if not self._layer:
			if self.debug: print 'No layer assigned in selectCell'
			return

		mapCoords = self._camera.toMapCoordinates(fife.ScreenPoint(screenx, screeny), False)
		position = self._layer.getCellGrid().toLayerCoordinates(mapCoords)
		
		loc = fife.Location(self._layer)
		loc.setLayerCoordinates(position)
		
		for i in self._selection:
			if loc == i:
				self._selection.remove( loc )
				fife.CellSelectionRenderer.getInstance(self._camera).deselectLocation(loc)
				return
		
		
	def getInstancesFromSelection(self):
		""" Returns all instances in the selected cells """
		instances = []
		
		for loc in self._selection:
			instances.extend(self.getInstancesFromPosition(loc.getLayerCoordinates()))

		return instances

	def getInstancesFromPosition(self, position, layer=None):
		""" Returns all instances on a specified position """
		if not self._layer and not layer:
			if self.debug: print 'No layer assigned in getInstancesFromPosition'
			return
		if not position:
			if self.debug: print 'No position assigned in getInstancesFromPosition'
			return

		if layer:
			loc = fife.Location(layer)
		else:
			loc = fife.Location(self._layer)
		if type(position) == fife.ExactModelCoordinate:
			loc.setExactLayerCoordinates(position)
		else:
			loc.setLayerCoordinates(position)
			
		if layer:
			instances = layer.getInstancesAt(loc)
		else:
			instances = self._layer.getInstancesAt(loc)

		return instances

	def getUndoManager(self):
		""" Returns undo manager """
		return self._undomanager

	def undo(self):
		""" Undo one level """
		self._undomanager.undo()

	def redo(self):
		""" Redo one level """
		self._undomanager.redo()
		
	def _startUndo(self):
		""" Called before a undo operation is performed. Makes sure undo stack does not get corrupted """
		self._undo = True
		
	def _endUndo(self):
		""" Called when a undo operation is done """
		self._undo = False

	def placeInstance(self, position, object, layer=None):
		""" Places an instance of object at position. Any existing instances on position are removed. """
		mname = 'placeInstance'
		if not object:
			if self.debug: print 'No object assigned in %s' % mname
			return
		if not position:
			if self.debug: print 'No position assigned in %s' % mname
			return
		if not self._layer:
			if self.debug: print 'No layer assigned in %s' % mname
			return

		if self.debug: print 'Placing instance of ' + object.getId() + ' at ' + str(position)
		
		# Remove instances from target position
		if not self._undo:
			instances = self.getInstancesFromPosition(position)
			if len(instances) == 1:
				# Check if the only instance at position has the same object
				objectId = instances[0].getObject().getId()
				objectNs = instances[0].getObject().getNamespace()
				if objectId == object.getId() and objectNs == object.getNamespace():
					if self.debug: print "Tried to place duplicate instance"
					return
					
			self._undomanager.startGroup("Placed instance")
			self.removeInstances(instances)

		if layer:
			inst = layer.createInstance(object, position)
		else:
			inst = self._layer.createInstance(object, position)
		fife.InstanceVisual.create(inst)
		
		if not self._undo:
			redocall = cbwa(self.placeInstance, position, object, inst.getLocation().getLayer())
			undocall = cbwa(self.removeInstanceOfObjectAt, position, object, inst.getLocation().getLayer())
			undoobject = undomanager.UndoObject(undocall, redocall, "Placed instance")
			self._undomanager.addAction(undoobject)
			self._undomanager.endGroup()
			
	def removeInstanceOfObjectAt(self, position, object, layer=None):
		""" Removes the first instance of object it can find on position """
		instances = self.getInstancesFromPosition(position, layer)
		for i in instances:
			if i.getObject().getId() == object.getId() and i.getObject().getNamespace() == object.getNamespace():
				self.removeInstances([i],layer)
				return
					
	def removeInstances(self, instances, layer=None):
		""" Removes all provided instances """
		mname = 'removeInstances'
		if not instances:
			if self.debug: print 'No instances assigned in %s' % mname
			return
			
		for i in instances:
			if self.debug: print 'Deleting instance ' + i.getObject().getId() + ' at ' + str(i.getLocation().getExactLayerCoordinates())
			
			if not self._undo:
				object = i.getObject()
				position = i.getLocation().getExactLayerCoordinates()
				undocall = cbwa(self.placeInstance, position, object, i.getLocation().getLayer())
				redocall = cbwa(self.removeInstanceOfObjectAt, position, object, i.getLocation().getLayer())
				undoobject = undomanager.UndoObject(undocall, redocall, "Removed instance")
				self._undomanager.addAction(undoobject)
			
			if layer:
				layer.deleteInstance(i)
			else:
				self._layer.deleteInstance(i)

	def moveInstances(self, instances, moveBy, exact=False, origLoc=None, origFacing=None):
		""" Moves provided instances by moveBy. If exact is false, the instances are
		snapped to closest cell. origLoc and origFacing are only set when an undo/redo
		operation takes place and will have no effect and should not be used under normal
		circumstances."""
		mname = 'moveInstances'
		if not self._layer:
			if self.debug: print 'No layer assigned in %s' % mname
			return
			
		if exact and type(moveBy) != fife.ExactModelCoordinate:
			moveBy = fife.ExactModelCoordinate(float(moveBy.x), float(moveBy.y), float(moveBy.z))
		elif exact is False and type(moveBy) != fife.ModelCoordinate:
			moveBy = fife.ModelCoordinate(int(round(moveBy.x)), int(round(moveBy.y)), int(round(moveBy.z)))
			
		for i in instances:
			loc = i.getLocation()
			f = i.getFacingLocation()
			if exact:
				newCoords = loc.getExactLayerCoordinates() + moveBy
				loc.setExactLayerCoordinates(newCoords)
				f.setExactLayerCoordinates(f.getExactLayerCoordinates() + moveBy)
			else:
				# Move instance and snap to closest cell
				newCoords = loc.getLayerCoordinates() + moveBy
				loc.setLayerCoordinates(newCoords)
				f.setLayerCoordinates(f.getLayerCoordinates() + moveBy)
				
			if not self._undo:
				undocall = cbwa(self.moveInstances, [i], moveBy, exact, i.getLocation(), i.getFacingLocation())
				redocall = cbwa(self.moveInstances, [i], moveBy, exact, i.getLocation(), i.getFacingLocation())
				undoobject = undomanager.UndoObject(undocall, redocall, "Moved instance")
				self._undomanager.addAction(undoobject)
				i.setLocation(loc)
				i.setFacingLocation(f)
				
			else:
				assert(origLoc)
				assert(origFacing)
				i.setLocation(origLoc)
				i.setFacingLocation(origFacing)


	def rotateCounterClockwise(self):
		""" Rotates map counterclockwise by 90 degrees """
		currot = self._camera.getRotation()
		self._camera.setRotation((currot + 270) % 360)
		
	def rotateClockwise(self):
		""" Rotates map clockwise by 90 degrees """
		currot = self._camera.getRotation()
		self._camera.setRotation((currot + 90) % 360)
		
	def getZoom(self):
		""" Returns camera zoom """
		if not self._camera: 
			if self.debug: print 'No camera bind yet, cannot get zoom'
			return 0
		return self._camera.getZoom()
		
	def setZoom(self, zoom):
		""" Sets camera zoom """
		if not self._camera: 
			if self.debug: print 'No camera bind yet, cannot get zoom'
			return
		self._camera.setZoom(zoom)

	def moveCamera(self, screen_x, screen_y):
		""" Move camera (scroll) by screen_x, screen_y """
		if not self._camera: 
			return
			
		coords = self._camera.getLocationRef().getMapCoordinates()
		z = self._camera.getZoom()
		r = self._camera.getRotation()
		if screen_x:
			coords.x -= screen_x / z * math.cos(r / 180.0 * math.pi) / 100;
			coords.y -= screen_x / z * math.sin(r / 180.0 * math.pi) / 100;
		if screen_y:
			coords.x -= screen_y / z * math.sin(-r / 180.0 * math.pi) / 100;
			coords.y -= screen_y / z * math.cos(-r / 180.0 * math.pi) / 100;
		coords = self._camera.getLocationRef().setMapCoordinates(coords)
		self._camera.refresh()