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fife-parpg
log engine/core/controller/engine.cpp @ 695:
47d58c7a95d7
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Fri, 10 Jun 2011 23:36:14 -1000
M. George Hansen
Fixed a bug in VFSDirectory that prevented absolute paths from being resolved.
Fri, 10 Jun 2011 23:35:30 -1000
M. George Hansen
Added pre- and post-rendering hooks for executing custom rendering code.
Mon, 08 Nov 2010 21:36:38 +0000
prock
* Fixed the clear screen problems. The screen is now automatically cleared every frame by the engine if there are no maps loaded. In the process I removed the setClearBackBuffer() function from the RenderBackend.
Mon, 08 Nov 2010 18:06:05 +0000
prock
* More updates to CHANGES
Fri, 05 Nov 2010 15:21:10 +0000
helios2000
* Merged the light branch back into trunk.
Thu, 21 Oct 2010 18:50:50 +0000
prock
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
Fri, 15 Oct 2010 18:54:34 +0000
prock
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
Fri, 15 Oct 2010 15:13:10 +0000
prock
* The engine now checks to make sure the selected driver is supported by the users OS.
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