log
graph
tags
bookmarks
branches
changeset
browse
file
diff
comparison
annotate
file log
raw
help
Mercurial
>
fife-parpg
log engine/core/view/camera.cpp @ 653:
01acc9fc35ea
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
|
(0)
tip
age
author
description
2010-10-13
prock
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
2010-10-06
prock
* Added the clearBackBuffer() function to the renderbackends.
2010-10-06
prock
* Renamed RenderBackend::isClearNeeded() to RenderBackend::setClearScreen(). It is no longer pure virtual. Also documented it's functionality.
2010-10-01
prock
* Removed the image chunking size variable from engine settings.
2010-09-13
prock
Fixed a few compiler warning messages. Also removed a bunch of extra whitespace.
2010-07-31
helios2000
* Added the colorbuffer patch with a small change due to SDL. Performance boost between 20-30% under OpenGL.
2010-06-11
helios2000
*Removed the ExactModellCoordinate object from the camera constructor.
2010-06-11
helios2000
* Corrected the h,w calculation for zooming in layercache.cpp.
2010-04-29
helios2000
* Merged the view performance branch back into trunk. fixes[ticket:419]
2010-02-24
prock
This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
2010-02-12
vtchill
Moved the management of cameras into the Map class. The View class no longer exists since it now serves no purpose. The engine class itself holds the renderers and these get passed to each map that is loaded and then passed to each camera on each map. This change makes it possible for multiple maps to be loaded at the same time with the same camera id without a name clash. fixes[t:342]
2010-01-30
prock
Fixed a small bug where the facing_angle wasn't being initialized.
2010-01-29
prock
Moved getAngleBetween() form Camera to angles.h and updated it to not use the camera angle in it's calculation.
2010-01-29
prock
Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.
2010-01-28
prock
This change ensures that the instances rotation is always in sync with its facing location.
2009-09-03
prock
Fixed a problem with Camera::render() involving the way it calculates the animation frame number.
2009-03-25
phoku
Fixed second camera in rio.
2009-03-24
phoku
Removed unused TimerListener.
2009-01-31
spq
fixed time handling in fife:
2008-10-12
spq
fix searching for instances in a rect - old code had false positives
2008-07-14
spq
add possibility to hide instances/instance visuals; initialize instance visuals properly
2008-07-13
mvbarracuda
* Final LGPL switch step by adjusting the file headers
2008-07-12
spq
fix getPixelRGBA - it should return r g b and not r b g...
2008-07-11
jasoka
fix for instance facing location on actions + KDevelop project file upgrade
2008-07-07
spq
* new function which lists instances in a rect
2008-07-06
jwt
Camera was attached to instance on a different layer, resulting in strange scrolling. Fixed it, and added a check to prevent this happening again (attach-to-other-layer fails and logs a warning).
2008-06-29
mvbarracuda
* Datasets becomes the new trunk and retires after that :-)
less
more
|
(0)
tip