view tools/editor/scripts/gui/dockarea.py @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 2d01d25222bd
children
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife.extensions import pychan
from fife.extensions.pychan import widgets
import scripts.editor
from fife import fife
from panel import Panel
from faketabwidget import FakeTabWidget
from resizablebase import ResizableBase

class DockArea(widgets.VBox, ResizableBase):
	def __init__(self, side, resizable=True, *args, **kwargs):
		widgets.VBox.__init__(self, margins=(0,0,0,0), *args, **kwargs)
		ResizableBase.__init__(self, *args, **kwargs)
		
		self.cursor_id = 0
		self.cursor_type = 0
		
		self.vexpand=0
		self.hexpand=0
		
		self.side = side
		self.resizable_top = (side == "bottom")
		self.resizable_left = (side == "right")
		self.resizable_right = (side == "left")
		self.resizable_bottom = (side == "top")
		
		self.gui = None
		
		self.buildGui()
		self.tabwidgets = []
		self.panels = []
		
	def getDockLocation(self, x, y):
		placeAfter = None
		placeBefore = None
		placeIn = None
		
		if x >= 0 and y >= 0:
			# See if widget was dropped on a tabwidget
			for tabwidget in self.tabwidgets:
				absX, absY = tabwidget.getAbsolutePos()
					
				if absX <= x and absY <= y \
						and absX+tabwidget.width >= x and absY+tabwidget.height >= y:
					# Check if the user tried to place it in front, or after this widget
					if self.side == "left" or self.side == "right":
						if y < absY+10:
							placeBefore = tabwidget
						elif y > absY+tabwidget.height-10:
							placeAfter = tabwidget
					else:
						if x < absX+10:
							placeBefore = tabwidget
						elif x > absX+tabwidget.width-10:
							placeAfter = tabwidget
					if placeAfter is None and placeBefore is None:
						placeIn = tabwidget
					break
					
		return (placeIn, placeBefore, placeAfter)
		
	def dockChild(self, child, x, y):
		for panel in self.panels:
			if panel[0] == child:
				return
	
		child.dockarea = self
		child.setDocked(True)
		
		placeIn, placeBefore, placeAfter = self.getDockLocation(x, y)
	
		if placeIn is None:
			tabwidget = FakeTabWidget(resizable=True)
			tabwidget.hexpand=1
			tabwidget.vexpand=1
		
			if self.side == "left" or self.side == "right":
				tabwidget.resizable_bottom = True
			else:
				tabwidget.resizable_right = True
			self.tabwidgets.append(tabwidget)
			
			if placeBefore:
				self.gui.insertChildBefore(tabwidget, placeBefore)
			elif placeAfter:
				self.gui.insertChild(tabwidget, self.gui.children.index(placeAfter)+1)
			else:
				self.gui.addChild(tabwidget)
		else:
			tabwidget = placeIn

		tab = tabwidget.addTab(child, child.title)
		self.panels.append( (child, tabwidget) )
		
		def undock(event):
			if event.getButton() != 2: # Right click
				return
				
			self.undockChild(child)
			
		tab[2].capture(undock, "mouseClicked")
		self.adaptLayout()
		
	def undockChild(self, child, childIsCaller=False):
		tabwidget = None
		for panel in self.panels:
			if panel[0] == child:
				tabwidget = panel[1]
				self.panels.remove(panel)
				break
		else:
			return
			
		tabwidget.removeTab(child)
		if childIsCaller is False:
			child.setDocked(False)
		
		if len(tabwidget.tabs) <= 0:
			self.gui.removeChild(tabwidget)
			self.tabwidgets.remove(tabwidget)
			
			# This stops a guichan exception when a widget with modul focus gets focused.
			# It is not pretty, but crashes aren't pretty either
			tabwidget.__del__()
			del tabwidget
				
		self.adaptLayout()
		
	def buildGui(self):
		if self.gui:
			self.removeChild(self.gui)
		
		if self.side == "left" or self.side == "right":
			self.gui = widgets.VBox()
		else:
			self.gui = widgets.HBox()
			
		self.gui.vexpand = 1
		self.gui.hexpand = 1
		
		self.addChild(self.gui)
	
	def mouseReleased(self, event):
		if self._resize:
			if self._rLeft or self._rRight:
				# Resize children
				for child in self.gui.findChildren(parent=self.gui):
					child.min_size = (self.width, child.min_size[1])
					child.max_size = (self.width, child.max_size[1])
					
			if self._rTop or self._rBottom:
				# Resize children
				for child in self.gui.findChildren(parent=self.gui):
					child.min_size = (child.min_size[0], self.height)
					child.max_size = (child.max_size[0], self.height)
					
			self.gui.max_size = (self.width, self.height)
			
			ResizableBase.mouseReleased(self, event)
			self.min_size = (0,0) # Override changes done in ResizableBase
		
		#FIXME: This is a little bit of a hack to fix Ticket #444
		self.adaptLayout()