view tests/core_tests/test_gui.cpp @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 64738befdf3b
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes

// Platform specific includes
#include "fife_unittest.h"

// 3rd party library includes
#include <boost/scoped_ptr.hpp>
#include <boost/shared_ptr.hpp>
#include <SDL.h>
#include <guichan.hpp>

#include "vfs/vfs.h"
#include "util/structures/rect.h"
#include "util/time/timemanager.h"
#include "vfs/vfs.h"
#include "vfs/vfsdirectory.h"
#include "vfs/raw/rawdata.h"
#include "video/image_location.h"
#include "video/image.h"
#include "video/imagepool.h"
#include "video/sdl/renderbackendsdl.h"
#include "video/opengl/renderbackendopengl.h"
#include "loaders/native/video_loaders/image_loader.h"
#include "loaders/native/video_loaders/subimage_loader.h"
#include "util/base/exception.h"
#include "gui/guichan/opengl/opengl_gui_graphics.h"
#include "gui/guichan/sdl/sdl_gui_graphics.h"
#include "gui/guichan/gui_image.h"
#include "gui/guichan/gui_imageloader.h"

using namespace FIFE;

static const std::string IMAGE_FILE = "tests/data/beach_e1.png";
static const std::string SUBIMAGE_FILE = "ests/data/rpg_tiles_01.png";
struct environment {
	boost::shared_ptr<TimeManager> timemanager;

	environment()
		: timemanager(new TimeManager()) {
			if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) {	
				throw SDLException(SDL_GetError());
			}
		}
};

void test_gui_image(RenderBackend& renderbackend, gcn::Graphics& graphics, ImagePool& pool) {
		boost::scoped_ptr<VFS> vfs(new VFS());
		vfs->addSource(new VFSDirectory(vfs.get()));

		pool.addResourceLoader(new SubImageLoader());
		pool.addResourceLoader(new ImageLoader(vfs.get()));

		GuiImageLoader imageloader(pool);
		gcn::Image::setImageLoader(&imageloader);	


		gcn::Container* top = new gcn::Container();
		top->setDimension(gcn::Rectangle(0, 0, 200, 300));
		gcn::Gui* gui = new gcn::Gui();
		gui->setGraphics(&graphics);
		gui->setTop(top);
		gcn::Label* label = new gcn::Label("Label");

		gcn::Image* guiimage = gcn::Image::load(IMAGE_FILE);
		gcn::Icon* icon = new gcn::Icon(guiimage);
	 
		top->add(label, 10, 10);
		top->add(icon, 10, 30);

		ImageLoader provider(vfs.get());
		boost::scoped_ptr<Image> img(dynamic_cast<Image*>(provider.loadResource(ImageLocation(IMAGE_FILE))));

		int h = img->getHeight();
		int w = img->getWidth();
		for (int i = 0; i < 100; i+=2) {
			renderbackend.startFrame();
			img->render(Rect(i, i, w, h));
			gui->logic();
			gui->draw();
			renderbackend.endFrame();
		}
		delete label;
		delete icon;
		delete guiimage;
	}


TEST(test_sdl_gui_image)
{
	environment env;
	RenderBackendSDL renderbackend;
	renderbackend.init();
	ImagePool pool;
	Image* screen = renderbackend.createMainScreen(800, 600, 0, false, "FIFE", "");
	SdlGuiGraphics graphics(pool);
	graphics.setTarget(screen->getSurface());
	test_gui_image(renderbackend, graphics, pool);
}

TEST(test_ogl_gui_image)
{
	environment env;
	RenderBackendOpenGL renderbackend;
	renderbackend.init();
	ImagePool pool;
	renderbackend.createMainScreen(800, 600, 0, false, "FIFE", "");
	OpenGLGuiGraphics graphics(pool);
	test_gui_image(renderbackend, graphics, pool);
}

// need this here because SDL redefines 
// main to SDL_main in SDL_main.h
#ifdef main
#undef main
#endif

int main()
{
	return UnitTest::RunAllTests();
}