Mercurial > fife-parpg
view ext/guichan-0.8.2/src/sdl/sdlgraphics.cpp @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 64738befdf3b |
children |
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * For comments regarding functions please see the header file. */ #include "guichan/sdl/sdlgraphics.hpp" #include "guichan/exception.hpp" #include "guichan/font.hpp" #include "guichan/image.hpp" #include "guichan/sdl/sdlimage.hpp" #include "guichan/sdl/sdlpixel.hpp" // For some reason an old version of MSVC did not like std::abs, // so we added this macro. #ifndef ABS #define ABS(x) ((x)<0?-(x):(x)) #endif namespace gcn { SDLGraphics::SDLGraphics() { mAlpha = false; } void SDLGraphics::_beginDraw() { Rectangle area; area.x = 0; area.y = 0; area.width = mTarget->w; area.height = mTarget->h; pushClipArea(area); } void SDLGraphics::_endDraw() { popClipArea(); } void SDLGraphics::setTarget(SDL_Surface* target) { mTarget = target; } bool SDLGraphics::pushClipArea(Rectangle area) { SDL_Rect rect; bool result = Graphics::pushClipArea(area); const ClipRectangle& carea = mClipStack.top(); rect.x = carea.x; rect.y = carea.y; rect.w = carea.width; rect.h = carea.height; SDL_SetClipRect(mTarget, &rect); return result; } void SDLGraphics::popClipArea() { Graphics::popClipArea(); if (mClipStack.empty()) { return; } const ClipRectangle& carea = mClipStack.top(); SDL_Rect rect; rect.x = carea.x; rect.y = carea.y; rect.w = carea.width; rect.h = carea.height; SDL_SetClipRect(mTarget, &rect); } SDL_Surface* SDLGraphics::getTarget() const { return mTarget; } void SDLGraphics::drawImage(const Image* image, int srcX, int srcY, int dstX, int dstY, int width, int height) { if (mClipStack.empty()) { throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?"); } const ClipRectangle& top = mClipStack.top(); SDL_Rect src; SDL_Rect dst; src.x = srcX; src.y = srcY; src.w = width; src.h = height; dst.x = dstX + top.xOffset; dst.y = dstY + top.yOffset; const SDLImage* srcImage = dynamic_cast<const SDLImage*>(image); if (srcImage == NULL) { throw GCN_EXCEPTION("Trying to draw an image of unknown format, must be an SDLImage."); } SDL_BlitSurface(srcImage->getSurface(), &src, mTarget, &dst); } void SDLGraphics::fillRectangle(const Rectangle& rectangle) { if (mClipStack.empty()) { throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?"); } const ClipRectangle& top = mClipStack.top(); Rectangle area = rectangle; area.x += top.xOffset; area.y += top.yOffset; if(!area.isIntersecting(top)) { return; } if (mAlpha) { int x1 = area.x > top.x ? area.x : top.x; int y1 = area.y > top.y ? area.y : top.y; int x2 = area.x + area.width < top.x + top.width ? area.x + area.width : top.x + top.width; int y2 = area.y + area.height < top.y + top.height ? area.y + area.height : top.y + top.height; int x, y; SDL_LockSurface(mTarget); for (y = y1; y < y2; y++) { for (x = x1; x < x2; x++) { SDLputPixelAlpha(mTarget, x, y, mColor); } } SDL_UnlockSurface(mTarget); } else { SDL_Rect rect; rect.x = area.x; rect.y = area.y; rect.w = area.width; rect.h = area.height; Uint32 color = SDL_MapRGBA(mTarget->format, mColor.r, mColor.g, mColor.b, mColor.a); SDL_FillRect(mTarget, &rect, color); } } void SDLGraphics::drawPoint(int x, int y) { if (mClipStack.empty()) { throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?"); } const ClipRectangle& top = mClipStack.top(); x += top.xOffset; y += top.yOffset; if(!top.isPointInRect(x,y)) return; if (mAlpha) { SDLputPixelAlpha(mTarget, x, y, mColor); } else { SDLputPixel(mTarget, x, y, mColor); } } void SDLGraphics::drawHLine(int x1, int y, int x2) { if (mClipStack.empty()) { throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?"); } const ClipRectangle& top = mClipStack.top(); x1 += top.xOffset; y += top.yOffset; x2 += top.xOffset; if (y < top.y || y >= top.y + top.height) { return; } if (x1 > x2) { x1 ^= x2; x2 ^= x1; x1 ^= x2; } if (top.x > x1) { if (top.x > x2) { return; } x1 = top.x; } if (top.x + top.width <= x2) { if (top.x + top.width <= x1) { return; } x2 = top.x + top.width -1; } int bpp = mTarget->format->BytesPerPixel; SDL_LockSurface(mTarget); Uint8 *p = (Uint8 *)mTarget->pixels + y * mTarget->pitch + x1 * bpp; Uint32 pixel = SDL_MapRGB(mTarget->format, mColor.r, mColor.g, mColor.b); switch(bpp) { case 1: for (;x1 <= x2; ++x1) { *(p++) = pixel; } break; case 2: { Uint16* q = (Uint16*)p; for (;x1 <= x2; ++x1) { *(q++) = pixel; } break; } case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { for (;x1 <= x2; ++x1) { p[0] = (pixel >> 16) & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = pixel & 0xff; p += 3; } } else { for (;x1 <= x2; ++x1) { p[0] = pixel & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = (pixel >> 16) & 0xff; p += 3; } } break; case 4: { Uint32* q = (Uint32*)p; for (;x1 <= x2; ++x1) { if (mAlpha) { *q = SDLAlpha32(pixel,*q,mColor.a); q++; } else { *(q++) = pixel; } } break; } } // end switch SDL_UnlockSurface(mTarget); } void SDLGraphics::drawVLine(int x, int y1, int y2) { if (mClipStack.empty()) { throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?"); } const ClipRectangle& top = mClipStack.top(); x += top.xOffset; y1 += top.yOffset; y2 += top.yOffset; if (x < top.x || x >= top.x + top.width) { return; } if (y1 > y2) { y1 ^= y2; y2 ^= y1; y1 ^= y2; } if (top.y > y1) { if (top.y > y2) { return; } y1 = top.y; } if (top.y + top.height <= y2) { if (top.y + top.height <= y1) { return; } y2 = top.y + top.height - 1; } int bpp = mTarget->format->BytesPerPixel; SDL_LockSurface(mTarget); Uint8 *p = (Uint8 *)mTarget->pixels + y1 * mTarget->pitch + x * bpp; Uint32 pixel = SDL_MapRGB(mTarget->format, mColor.r, mColor.g, mColor.b); switch(bpp) { case 1: for (;y1 <= y2; ++y1) { *p = pixel; p += mTarget->pitch; } break; case 2: for (;y1 <= y2; ++y1) { *(Uint16*)p = pixel; p += mTarget->pitch; } break; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { for (;y1 <= y2; ++y1) { p[0] = (pixel >> 16) & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = pixel & 0xff; p += mTarget->pitch; } } else { for (;y1 <= y2; ++y1) { p[0] = pixel & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = (pixel >> 16) & 0xff; p += mTarget->pitch; } } break; case 4: for (;y1 <= y2; ++y1) { if (mAlpha) { *(Uint32*)p = SDLAlpha32(pixel,*(Uint32*)p,mColor.a); } else { *(Uint32*)p = pixel; } p += mTarget->pitch; } break; } // end switch SDL_UnlockSurface(mTarget); } void SDLGraphics::drawRectangle(const Rectangle& rectangle) { int x1 = rectangle.x; int x2 = rectangle.x + rectangle.width - 1; int y1 = rectangle.y; int y2 = rectangle.y + rectangle.height - 1; drawHLine(x1, y1, x2); drawHLine(x1, y2, x2); drawVLine(x1, y1, y2); drawVLine(x2, y1, y2); } void SDLGraphics::drawLine(int x1, int y1, int x2, int y2) { if (x1 == x2) { drawVLine(x1, y1, y2); return; } if (y1 == y2) { drawHLine(x1, y1, x2); return; } if (mClipStack.empty()) { throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?"); } const ClipRectangle& top = mClipStack.top(); x1 += top.xOffset; y1 += top.yOffset; x2 += top.xOffset; y2 += top.yOffset; // Draw a line with Bresenham int dx = ABS(x2 - x1); int dy = ABS(y2 - y1); if (dx > dy) { if (x1 > x2) { // swap x1, x2 x1 ^= x2; x2 ^= x1; x1 ^= x2; // swap y1, y2 y1 ^= y2; y2 ^= y1; y1 ^= y2; } if (y1 < y2) { int y = y1; int p = 0; for (int x = x1; x <= x2; x++) { if (top.isPointInRect(x, y)) { if (mAlpha) { SDLputPixelAlpha(mTarget, x, y, mColor); } else { SDLputPixel(mTarget, x, y, mColor); } } p += dy; if (p * 2 >= dx) { y++; p -= dx; } } } else { int y = y1; int p = 0; for (int x = x1; x <= x2; x++) { if (top.isPointInRect(x, y)) { if (mAlpha) { SDLputPixelAlpha(mTarget, x, y, mColor); } else { SDLputPixel(mTarget, x, y, mColor); } } p += dy; if (p * 2 >= dx) { y--; p -= dx; } } } } else { if (y1 > y2) { // swap y1, y2 y1 ^= y2; y2 ^= y1; y1 ^= y2; // swap x1, x2 x1 ^= x2; x2 ^= x1; x1 ^= x2; } if (x1 < x2) { int x = x1; int p = 0; for (int y = y1; y <= y2; y++) { if (top.isPointInRect(x, y)) { if (mAlpha) { SDLputPixelAlpha(mTarget, x, y, mColor); } else { SDLputPixel(mTarget, x, y, mColor); } } p += dx; if (p * 2 >= dy) { x++; p -= dy; } } } else { int x = x1; int p = 0; for (int y = y1; y <= y2; y++) { if (top.isPointInRect(x, y)) { if (mAlpha) { SDLputPixelAlpha(mTarget, x, y, mColor); } else { SDLputPixel(mTarget, x, y, mColor); } } p += dx; if (p * 2 >= dy) { x--; p -= dy; } } } } } void SDLGraphics::setColor(const Color& color) { mColor = color; mAlpha = color.a != 255; } const Color& SDLGraphics::getColor() const { return mColor; } void SDLGraphics::drawSDLSurface(SDL_Surface* surface, SDL_Rect source, SDL_Rect destination) { if (mClipStack.empty()) { throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?"); } const ClipRectangle& top = mClipStack.top(); destination.x += top.xOffset; destination.y += top.yOffset; SDL_BlitSurface(surface, &source, mTarget, &destination); } }