Mercurial > fife-parpg
view ext/guichan-0.8.2/src/genericinput.cpp @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 64738befdf3b |
children |
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * For comments regarding functions please see the header file. */ #include "guichan/genericinput.hpp" #include "guichan/exception.hpp" namespace gcn { GenericInput::GenericInput() { } void GenericInput::pushKeyPressed(int unicode) { // TODO } void GenericInput::pushKeyReleased(int unicode) { // TODO } void GenericInput::pushMouseButtonPressed(int x, int y, int button) { MouseInput mouseInput; mouseInput.setX(x); mouseInput.setY(y); mouseInput.setButton(button); mouseInput.setType(MouseInput::PRESSED); mMouseInputQueue.push(mouseInput); } void GenericInput::pushMouseButtonReleased(int x, int y, int button) { MouseInput mouseInput; mouseInput.setX(x); mouseInput.setY(y); mouseInput.setButton(button); mouseInput.setType(MouseInput::RELEASED); mMouseInputQueue.push(mouseInput); } void GenericInput::pushMouseWheelMovedUp(int x, int y) { MouseInput mouseInput; mouseInput.setX(x); mouseInput.setY(y); mouseInput.setType(MouseInput::WHEEL_MOVED_UP); mMouseInputQueue.push(mouseInput); } void GenericInput::pushMouseWheelMovedDown(int x, int y) { MouseInput mouseInput; mouseInput.setX(x); mouseInput.setY(y); mouseInput.setType(MouseInput::WHEEL_MOVED_DOWN); mMouseInputQueue.push(mouseInput); } void GenericInput::pushMouseMoved(int x, int y) { MouseInput mouseInput; mouseInput.setX(x); mouseInput.setY(y); mouseInput.setType(MouseInput::MOVED); mMouseInputQueue.push(mouseInput); } bool GenericInput::isKeyQueueEmpty() { return mKeyInputQueue.empty(); } KeyInput GenericInput::dequeueKeyInput() { KeyInput keyInput; if (mKeyInputQueue.empty()) { throw GCN_EXCEPTION("The queue is empty."); } keyInput = mKeyInputQueue.front(); mKeyInputQueue.pop(); return keyInput; } bool GenericInput::isMouseQueueEmpty() { return mMouseInputQueue.empty(); } MouseInput GenericInput::dequeueMouseInput() { MouseInput mouseInput; if (mMouseInputQueue.empty()) { throw GCN_EXCEPTION("The queue is empty."); } mouseInput = mMouseInputQueue.front(); mMouseInputQueue.pop(); return mouseInput; } void GenericInput::_pollInput() { // Does nothing. } }