Mercurial > fife-parpg
view ext/guichan-0.8.2/include/guichan/widgets/button.hpp @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 64738befdf3b |
children |
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GCN_BUTTON_HPP #define GCN_BUTTON_HPP #include <string> #include "guichan/focuslistener.hpp" #include "guichan/graphics.hpp" #include "guichan/keylistener.hpp" #include "guichan/mouseevent.hpp" #include "guichan/mouselistener.hpp" #include "guichan/platform.hpp" #include "guichan/widget.hpp" namespace gcn { /** * An implementation of a regular clickable button. A button is capable of * displaying a caption. * * If a button is clicked an action event will be sent to all action listener's * of the button. * * @see ImageButton */ class GCN_CORE_DECLSPEC Button : public Widget, public MouseListener, public KeyListener, public FocusListener { public: /** * Constructor. */ Button(); /** * Constructor. The button will be automatically resized * to fit the caption. * * @param caption The caption of the button. */ Button(const std::string& caption); /** * Sets the caption of the button. It's advisable to call * adjustSize after setting of the caption to adjust the * button's size to fit the caption. * * @param caption The caption of the button. * @see getCaption, adjustSize */ void setCaption(const std::string& caption); /** * Gets the caption of the button. * * @return The caption of the button. */ const std::string& getCaption() const; /** * Sets the alignment of the caption. The alignment is relative * to the center of the button. * * @param alignment The alignment of the caption. * @see getAlignment, Graphics */ void setAlignment(Graphics::Alignment alignment); /** * Gets the alignment of the caption. * * @return The alignment of the caption. * @see setAlignment, Graphics */ Graphics::Alignment getAlignment() const; /** * Sets the spacing between the border of the button and its caption. * * @param spacing The default value for spacing is 4 and can be changed * using this method. * @see getSpacing */ void setSpacing(unsigned int spacing); /** * Gets the spacing between the border of the button and its caption. * * @return spacing. * @see setSpacing */ unsigned int getSpacing() const; /** * Adjusts the button's size to fit the caption. */ void adjustSize(); //Inherited from Widget virtual void draw(Graphics* graphics); // Inherited from FocusListener virtual void focusLost(const Event& event); // Inherited from MouseListener virtual void mousePressed(MouseEvent& mouseEvent); virtual void mouseReleased(MouseEvent& mouseEvent); virtual void mouseEntered(MouseEvent& mouseEvent); virtual void mouseExited(MouseEvent& mouseEvent); virtual void mouseDragged(MouseEvent& mouseEvent); // Inherited from KeyListener virtual void keyPressed(KeyEvent& keyEvent); virtual void keyReleased(KeyEvent& keyEvent); protected: /** * Checks if the button is pressed. Convenient method to use * when overloading the draw method of the button. * * @return True if the button is pressed, false otherwise. */ bool isPressed() const; /** * Holds the caption of the button. */ std::string mCaption; /** * True if the mouse is ontop of the button, false otherwise. */ bool mHasMouse; /** * True if a key has been pressed, false otherwise. */ bool mKeyPressed; /** * True if a mouse has been pressed, false otherwise. */ bool mMousePressed; /** * Holds the alignment of the caption. */ Graphics::Alignment mAlignment; /** * Holds the spacing between the border and the caption. */ unsigned int mSpacing; }; } #endif // end GCN_BUTTON_HPP