view ext/guichan-0.8.2/include/guichan/gui.hpp @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 64738befdf3b
children
line wrap: on
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/*      _______   __   __   __   ______   __   __   _______   __   __
 *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
 *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
 *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
 * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
 * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
 *
 * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
 *
 *
 * Per Larsson a.k.a finalman
 * Olof Naessén a.k.a jansem/yakslem
 *
 * Visit: http://guichan.sourceforge.net
 *
 * License: (BSD)
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 * 3. Neither the name of Guichan nor the names of its contributors may
 *    be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
 * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef GCN_GUI_HPP
#define GCN_GUI_HPP

#include <list>
#include <deque>

#include "guichan/keyevent.hpp"
#include "guichan/mouseevent.hpp"
#include "guichan/mouseinput.hpp"
#include "guichan/platform.hpp"

namespace gcn
{
    class FocusHandler;
    class Graphics;
    class Input;
    class KeyListener;
    class Widget;

    // The following comment will appear in the doxygen main page.
    /**
     * @mainpage
     * @section Introduction
     * This documentation is mostly intended as a reference to the API. If you want to get started with Guichan, we suggest you check out the programs in the examples directory of the Guichan release.
     * @n
     * @n
     * This documentation is, and will always be, work in progress. If you find any errors, typos or inconsistencies, or if you feel something needs to be explained in more detail - don't hesitate to tell us.
     */

    /**
     * Contains a Guichan GUI. This is the core class of Guichan to which
     * implementations of back ends are passed, to make Guichan work with
     * a specific library, and to where the top widget (root widget of GUI)
     * is added. If you want to be able to have more then one widget in your 
     * GUI, the top widget should be a container.
     *
     * A Gui object cannot work properly without passing back end 
     * implementations to it. A Gui object must have an implementation of a
     * Graphics and an implementation of Input. 
     *
     * NOTE: A complete GUI also must have the ability to load images.
     *       Images are loaded with the Image class, so to make Guichan
     *       able to load images an implementation of ImageLoader must be
     *       passed to Image.
     *
     * @see Graphics, Input, Image
     */
    class GCN_CORE_DECLSPEC Gui
    {
    public:

        /**
         * Constructor.
         */
        Gui();

        /**
         * Destructor.
         */
        virtual ~Gui();

        /**
         * Sets the top widget. The top widget is the root widget
         * of the GUI. If you want a GUI to be able to contain more
         * than one widget the top widget should be a container.
         *
         * @param top The top widget.
         * @see Container
         * @since 0.1.0
         */
        virtual void setTop(Widget* top);

        /**
         * Gets the top widget. The top widget is the root widget
         * of the GUI.
         *
         * @return The top widget. NULL if no top widget has been set.
         * @since 0.1.0
         */
        virtual Widget* getTop() const;

        /**
         * Sets the graphics object to use for drawing.
         *
         * @param graphics The graphics object to use for drawing.
         * @see getGraphics, AllegroGraphics, HGEGraphics, 
         *      OpenLayerGraphics, OpenGLGraphics, SDLGraphics
         * @since 0.1.0
         */
        virtual void setGraphics(Graphics* graphics);

        /**
         * Gets the graphics object used for drawing.
         *
         *  @return The graphics object used for drawing. NULL if no
         *          graphics object has been set.
         * @see setGraphics, AllegroGraphics, HGEGraphics, 
         *      OpenLayerGraphics, OpenGLGraphics, SDLGraphics
         * @since 0.1.0
         */
        virtual Graphics* getGraphics() const;

        /**
         * Sets the input object to use for input handling.
         *
         * @param input The input object to use for input handling.
         * @see getInput, AllegroInput, HGEInput, OpenLayerInput,
         *      SDLInput
         * @since 0.1.0
         */
        virtual void setInput(Input* input);

        /**
         * Gets the input object being used for input handling.
         *
         *  @return The input object used for handling input. NULL if no
         *          input object has been set.
         * @see setInput, AllegroInput, HGEInput, OpenLayerInput,
         *      SDLInput
         * @since 0.1.0
         */
        virtual Input* getInput() const;

        /**
         * Performs logic of the GUI. By calling this function all logic
         * functions down in the GUI heirarchy will be called. When logic
         * is called for Gui, user input will be handled.
         *
         * @see Widget::logic
         * @since 0.1.0
         */
        virtual void logic();

        /**
         * Draws the GUI. By calling this funcion all draw functions
         * down in the GUI hierarchy will be called. When draw is called
         * the used Graphics object will be initialised and drawing of
         * the top widget will commence.
         *
         * @see Widget::draw
         * @since 0.1.0
         */
        virtual void draw();

        /**
         * Focuses none of the widgets in the Gui.
         *
         * @since 0.1.0
         */
        virtual void focusNone();

        /**
         * Sets tabbing enabled, or not. Tabbing is the usage of
         * changing focus by utilising the tab key.
         *
         * @param tabbing True if tabbing should be enabled, false
         *                otherwise.
         * @see isTabbingEnabled
         * @since 0.1.0
         */
        virtual void setTabbingEnabled(bool tabbing);

        /**
         * Checks if tabbing is enabled.
         *
         * @return True if tabbing is enabled, false otherwise.
         * @see setTabbingEnabled
         * @since 0.1.0
         */
        virtual bool isTabbingEnabled();

        /**
         * Adds a global key listener to the Gui. A global key listener
         * will receive all key events generated from the GUI and global
         * key listeners will receive the events before key listeners
         * of widgets.
         *
         * @param keyListener The key listener to add.
         * @see removeGlobalKeyListener
         * @since 0.5.0
         */
        virtual void addGlobalKeyListener(KeyListener* keyListener);

        /**
         * Removes global key listener from the Gui.
         *
         * @param keyListener The key listener to remove.
         * @throws Exception if the key listener hasn't been added.
         * @see addGlobalKeyListener
         * @since 0.5.0
         */
        virtual void removeGlobalKeyListener(KeyListener* keyListener);

    protected:
        /**
         * Handles all mouse input.
         *
         * @since 0.6.0
         */
        virtual void handleMouseInput();

        /**
         * Handles key input.
         *
         * @since 0.6.0
         */
        virtual void handleKeyInput();

        /**
         * Handles mouse moved input.
         *
         * @param mouseInput The mouse input to handle.
         * @since 0.6.0
         */
        virtual void handleMouseMoved(const MouseInput& mouseInput);

        /**
         * Handles mouse pressed input.
         *
         * @param mouseInput The mouse input to handle.
         * @since 0.6.0
         */
        virtual void handleMousePressed(const MouseInput& mouseInput);

        /**
         *
         * Handles mouse wheel moved down input.
         *
         * @param mouseInput The mouse input to handle.
         * @since 0.6.0
         */
        virtual void handleMouseWheelMovedDown(const MouseInput& mouseInput);

        /**
         * Handles mouse wheel moved up input.
         *
         * @param mouseInput The mouse input to handle.
         * @since 0.6.0
         */
        virtual void handleMouseWheelMovedUp(const MouseInput& mouseInput);

        /**
         * Handles mouse released input.
         *
         * @param mouseInput The mouse input to handle.
         * @since 0.6.0
         */
        virtual void handleMouseReleased(const MouseInput& mouseInput);

        /**
         * Handles modal focus. Modal focus needs to be checked at 
         * each logic iteration as it might be necessary to distribute
         * mouse entered or mouse exited events.
         *
         * @since 0.8.0
         */
        virtual void handleModalFocus();

        /**
         * Handles modal mouse input focus. Modal mouse input focus needs 
         * to be checked at each logic iteration as it might be necessary to 
         * distribute mouse entered or mouse exited events.
         *
         * @since 0.8.0
         */
        virtual void handleModalMouseInputFocus();

        /**
         * Handles modal focus gained. If modal focus has been gained it might
         * be necessary to distribute mouse entered or mouse exited events.
         *
         * @since 0.8.0
         */
        virtual void handleModalFocusGained();

        /**
         * Handles modal mouse input focus gained. If modal focus has been
         * gained it might be necessary to distribute mouse entered or mouse
         * exited events.
         *
         * @since 0.8.0
         */
        virtual void handleModalFocusReleased();

        /**
         * Distributes a mouse event.
         *
         * @param type The type of the event to distribute,
         * @param button The button of the event (if any used) to distribute.
         * @param x The x coordinate of the event.
         * @param y The y coordinate of the event.
         * @param fource indicates whether the distribution should be forced or not.
         *               A forced distribution distributes the event even if a widget
         *               is not enabled, not visible, another widget has modal
         *               focus or another widget has modal mouse input focus. 
         *               Default value is false.
         * @param toSourceOnly indicates whether the distribution should be to the
         *                     source widget only or to it's parent's mouse listeners
         *                     as well.
         *
         * @since 0.6.0
         */
        virtual void distributeMouseEvent(Widget* source,
                                          int type,
                                          int button,
                                          int x,
                                          int y,
                                          bool force = false,
                                          bool toSourceOnly = false);

        /**
         * Distributes a key event.
         *
         * @param keyEvent The key event to distribute.

         * @since 0.6.0
         */
        virtual void distributeKeyEvent(KeyEvent& keyEvent);

        /**
         * Distributes a key event to the global key listeners.
         *
         * @param keyEvent The key event to distribute.
         *
         * @since 0.6.0
         */
        virtual void distributeKeyEventToGlobalKeyListeners(KeyEvent& keyEvent);

        /**
         * Gets the widget at a certain position.
         *
         * @return The widget at a certain position.
         * @since 0.6.0
         */
        virtual Widget* getWidgetAt(int x, int y);

        /**
         * Gets the source of the mouse event.
         *
         * @return The source widget of the mouse event.
         * @since 0.6.0
         */
        virtual Widget* getMouseEventSource(int x, int y);

        /**
         * Gets the source of the key event.
         *
         * @return The source widget of the key event.
         * @since 0.6.0
         */
        virtual Widget* getKeyEventSource();

        /**
         * Holds the top widget.
         */
        Widget* mTop;

        /**
         * Holds the graphics implementation used.
         */
        Graphics* mGraphics;

        /**
         * Holds the input implementation used.
         */
        Input* mInput;

        /**
         * Holds the focus handler for the Gui.
         */
        FocusHandler* mFocusHandler;

        /**
         * True if tabbing is enabled, false otherwise.
         */
        bool mTabbing;

        /**
         * Typedef.
         */
        typedef std::list<KeyListener*> KeyListenerList;

        /**
         * Typedef.
         */
        typedef KeyListenerList::iterator KeyListenerListIterator;

        /**
         * Holds the global key listeners of the Gui.
         */
        KeyListenerList mKeyListeners;
        
        /**
         * True if shift is pressed, false otherwise.
         */
        bool mShiftPressed;

        /**
         * True if meta is pressed, false otherwise.
         */
        bool mMetaPressed;

        /**
         * True if control is pressed, false otherwise.
         */
        bool mControlPressed;

        /**
         * True if alt is pressed, false otherwise.
         */
        bool mAltPressed;

        /**
         * Holds the last mouse button pressed.
         */
        unsigned int mLastMousePressButton;

        /**
         * Holds the last mouse press time stamp.
         */
        int mLastMousePressTimeStamp;

        /**
         * Holds the last mouse x coordinate.
         */
        int mLastMouseX;

        /**
         * Holds the last mouse y coordinate.
         */
        int mLastMouseY;

        /**
         * Holds the current click count. Used to keep track
         * of clicks for a the last pressed button.
         */
        int mClickCount;

        /**
         * Holds the last button used when a drag of a widget
         * was initiated. Used to be able to release a drag
         * when the same button is released.
         */
        int mLastMouseDragButton;

        /**
         * Holds a stack with all the widgets with the mouse.
         * Used to properly distribute mouse events.
         */
        std::deque<Widget*> mWidgetWithMouseQueue;
    };
}

#endif // end GCN_GUI_HPP

/* yakslem  - "Women, it's a constant struggle."
 * finalman - "Yes, but sometimes they succeed with their guesses."
 * yaklsem  - "...eh...I was talking about love."
 * finalman - "Oh...ok..."
 * An awkward silence followed.
 */