Mercurial > fife-parpg
view ext/guichan-0.8.2/include/guichan/focushandler.hpp @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
---|---|
date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 64738befdf3b |
children |
line wrap: on
line source
/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GCN_FOCUSHANDLER_HPP #define GCN_FOCUSHANDLER_HPP #include <vector> #include "guichan/event.hpp" #include "guichan/platform.hpp" namespace gcn { class Widget; /** * Handles focus for widgets in a Gui. Each Gui has at least one * focus handler. * You will probably not use the focus handler directly as Widget * has functions that automatically uses the active focus handler. * * @see Widget::isFocus, Widget::isModalFocused, * Widget::isModalMouseInputFocused, Widget::requestFocus, * Widget::requestModalFocus, Widget::requestModalMouseInputFocus, * Widget::releaseModalFocus, Widget::relaseModalMouseInputFocus, * Widget::setFocusable, Widget::isFocusable, FocusListener * * @since 0.1.0 */ class GCN_CORE_DECLSPEC FocusHandler { public: /** * Constructor. */ FocusHandler(); /** * Destructor. */ virtual ~FocusHandler() { }; /** * Requests focus for a widget. Focus will only be granted to a widget * if it's focusable and if no other widget has modal focus. * If a widget receives focus a focus event will be sent to the * focus listeners of the widget. * * @param widget The widget to request focus for. * @see isFocused, Widget::requestFocus */ virtual void requestFocus(Widget* widget); /** * Requests modal focus for a widget. Focus will only be granted * to a widget if it's focusable and if no other widget has modal * focus. * * @param widget The widget to request modal focus for. * @throws Exception when another widget already has modal focus. * @see releaseModalFocus, Widget::requestModalFocus */ virtual void requestModalFocus(Widget* widget); /** * Requests modal mouse input focus for a widget. Focus will only * be granted to a widget if it's focusable and if no other widget * has modal mouse input focus. * * Modal mouse input focus means no other widget then the widget with * modal mouse input focus will receive mouse input. The widget with * modal mouse input focus will also receive mouse input no matter what * the mouse input is or where the mouse input occurs. * * @param widget The widget to focus for modal mouse input focus. * @throws Exception when another widget already has modal mouse input * focus. * @see releaseModalMouseInputFocus, Widget::requestModalMouseInputFocus */ virtual void requestModalMouseInputFocus(Widget* widget); /** * Releases modal focus if the widget has modal focus. * If the widget doesn't have modal focus no relase will occur. * * @param widget The widget to release modal focus for. * @see reuqestModalFocus, Widget::releaseModalFocus */ virtual void releaseModalFocus(Widget* widget); /** * Releases modal mouse input focus if the widget has modal mouse input * focus. If the widget doesn't have modal mouse input focus no relase * will occur. * * @param widget the widget to release modal mouse input focus for. * @see requestModalMouseInputFocus, Widget::releaseModalMouseInputFocus */ virtual void releaseModalMouseInputFocus(Widget* widget); /** * Checks if a widget is focused. * * @param widget The widget to check. * @return True if the widget is focused, false otherwise. * @see Widget::isFocused */ virtual bool isFocused(const Widget* widget) const; /** * Gets the widget with focus. * * @return The widget with focus. NULL if no widget has focus. */ virtual Widget* getFocused() const; /** * Gets the widget with modal focus. * * @return The widget with modal focus. NULL if no widget has * modal focus. */ virtual Widget* getModalFocused() const; /** * Gets the widget with modal mouse input focus. * * @return The widget with modal mouse input focus. NULL if * no widget has modal mouse input focus. */ virtual Widget* getModalMouseInputFocused() const; /** * Focuses the next widget added to a conainer. * If no widget has focus the first widget gets focus. The order * in which the widgets are focused is determined by the order * they were added to a container. * * @see focusPrevious */ virtual void focusNext(); /** * Focuses the previous widget added to a contaienr. * If no widget has focus the first widget gets focus. The order * in which the widgets are focused is determined by the order * they were added to a container. * * @see focusNext */ virtual void focusPrevious(); /** * Adds a widget to by handles by the focus handler. * * @param widget The widget to add. * @see remove */ virtual void add(Widget* widget); /** * Removes a widget from the focus handler. * * @param widget The widget to remove. * @see add */ virtual void remove(Widget* widget); /** * Focuses nothing. A focus event will also be sent to the * focused widget's focus listeners if a widget has focus. */ virtual void focusNone(); /** * Focuses the next widget which allows tabbing in unless * the current focused Widget disallows tabbing out. * * @see tabPrevious */ virtual void tabNext(); /** * Focuses the previous widget which allows tabbing in unless * current focused widget disallows tabbing out. * * @see tabNext */ virtual void tabPrevious(); /** * Gets the widget being dragged. Used by the Gui class to * keep track of the dragged widget. * * @return the widget being dragged. * @see setDraggedWidget */ virtual Widget* getDraggedWidget(); /** * Sets the widget being dragged. Used by the Gui class to * keep track of the dragged widget. * * @param draggedWidget The widget being dragged. * @see getDraggedWidget */ virtual void setDraggedWidget(Widget* draggedWidget); /** * Gets the last widget with the mouse. Used by the Gui class * to keep track the last widget with the mouse. * * @return The last widget with the mouse. * @see setLastWidgetWithMouse */ virtual Widget* getLastWidgetWithMouse(); /** * Sets the last widget with the mouse. Used by the Gui class * to keep track the last widget with the mouse. * * @param lastWidgetWithMouse The last widget with the mouse. * @see getLastWidgetWithMouse */ virtual void setLastWidgetWithMouse(Widget* lastWidgetWithMouse); /** * Gets the last widget with modal focus. * * @return The last widget with modal focus. * @see setLastWidgetWithModalFocus */ virtual Widget* getLastWidgetWithModalFocus(); /** * Sets the last widget with modal focus. * * @param lastWidgetWithModalFocus The last widget with modal focus. * @see getLastWidgetWithModalFocus */ virtual void setLastWidgetWithModalFocus(Widget* lastWidgetWithModalFocus); /** * Gets the last widget with modal mouse input focus. * * @return The last widget with modal mouse input focus. * @see setLastWidgetWithModalMouseInputFocus */ virtual Widget* getLastWidgetWithModalMouseInputFocus(); /** * Sets the last widget with modal mouse input focus. * * @param lastMouseWithModalMouseInputFocus The last widget with * modal mouse input focus. * @see getLastWidgetWithModalMouseInputFocus */ virtual void setLastWidgetWithModalMouseInputFocus(Widget* lastWidgetWithModalMouseInputFocus); /** * Gets the last widget pressed. Used by the Gui class to keep track * of pressed widgets. * * @return The last widget pressed. * @see setLastWidgetPressed */ virtual Widget* getLastWidgetPressed(); /** * Sets the last widget pressed. Used by the Gui class to keep track * of pressed widgets. * * @param lastWidgetPressed The last widget pressed. * @see getLastWidgetPressed */ virtual void setLastWidgetPressed(Widget* lastWidgetPressed); protected: /** * Distributes a focus lost event. * * @param focusEvent the event to distribute. * @since 0.7.0 */ virtual void distributeFocusLostEvent(const Event& focusEvent); /** * Distributes a focus gained event. * * @param focusEvent the event to distribute. * @since 0.7.0 */ virtual void distributeFocusGainedEvent(const Event& focusEvent); /** * Typedef. */ typedef std::vector<Widget*> WidgetVector; /** * Typedef. */ typedef WidgetVector::iterator WidgetIterator; /** * Holds the widgets currently being handled by the * focus handler. */ WidgetVector mWidgets; /** * Holds the focused widget. NULL if no widget has focus. */ Widget* mFocusedWidget; /** * Holds the modal focused widget. NULL if no widget has * modal focused. */ Widget* mModalFocusedWidget; /** * Holds the modal mouse input focused widget. NULL if no widget * is being dragged. */ Widget* mModalMouseInputFocusedWidget; /** * Holds the dragged widget. NULL if no widget is * being dragged. */ Widget* mDraggedWidget; /** * Holds the last widget with the mouse. */ Widget* mLastWidgetWithMouse; /** * Holds the last widget with modal focus. */ Widget* mLastWidgetWithModalFocus; /** * Holds the last widget with modal mouse input focus. */ Widget* mLastWidgetWithModalMouseInputFocus; /** * Holds the last widget pressed. */ Widget* mLastWidgetPressed; }; } #endif // end GCN_FOCUSHANDLER_HPP