view ext/guichan-0.8.2/examples/widgets.hpp @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 64738befdf3b
children
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/**
 * Code to populate a global Gui object with all the widgets
 * of Guichan.
 */

namespace widgets
{
    gcn::ImageFont* font;
    gcn::Container* top;
    gcn::Label* label;
    gcn::Icon* icon;
    gcn::Button* button;
    gcn::TextField* textField;
    gcn::TextBox* textBox;
    gcn::ScrollArea* textBoxScrollArea;
    gcn::ListBox* listBox;
    gcn::DropDown* dropDown;
    gcn::CheckBox* checkBox1;
    gcn::CheckBox* checkBox2;
    gcn::RadioButton* radioButton1;
    gcn::RadioButton* radioButton2;
    gcn::RadioButton* radioButton3;
    gcn::Slider* slider;
    gcn::Image *image;
    gcn::Window *window;
    gcn::Image *darkbitsImage;
    gcn::Icon* darkbitsIcon;
    gcn::TabbedArea* tabbedArea;
    gcn::Button* tabOneButton;
    gcn::CheckBox* tabTwoCheckBox;

    /*
     * List boxes and drop downs need an instance of a list model
     * in order to display a list.
     */
    class DemoListModel : public gcn::ListModel
    {
    public:
        int getNumberOfElements()
        {
            return 5;
        }

        std::string getElementAt(int i)
        {
            switch(i)
            {
              case 0:
                  return std::string("zero");
              case 1:
                  return std::string("one");
              case 2:
                  return std::string("two");
              case 3:
                  return std::string("three");
              case 4:
                  return std::string("four");
              default: // Just to keep warnings away
                  return std::string("");
            }
        }
    };

    DemoListModel demoListModel;

    /**
     * Initialises the widgets example by populating the global Gui
     * object.
     */
    void init()
    {
        // We first create a container to be used as the top widget.
        // The top widget in Guichan can be any kind of widget, but
        // in order to make the Gui contain more than one widget we
        // make the top widget a container.
        top = new gcn::Container();
        // We set the dimension of the top container to match the screen.
        top->setDimension(gcn::Rectangle(0, 0, 640, 480));
        // Finally we pass the top widget to the Gui object.
        globals::gui->setTop(top);

        // Now we load the font used in this example.
        font = new gcn::ImageFont("fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789");
        // Widgets may have a global font so we don't need to pass the
        // font object to every created widget. The global font is static.
        gcn::Widget::setGlobalFont(font);

        // Now we create the widgets

        label = new gcn::Label("Label");

        image = gcn::Image::load("gui-chan.bmp");
        icon = new gcn::Icon(image);

        button = new gcn::Button("Button");

        textField = new gcn::TextField("Text field");

        textBox = new gcn::TextBox("Multiline\nText box");
        textBoxScrollArea = new gcn::ScrollArea(textBox);
        textBoxScrollArea->setWidth(200);
        textBoxScrollArea->setHeight(100);
        textBoxScrollArea->setFrameSize(1);

        listBox = new gcn::ListBox(&demoListModel);
        listBox->setFrameSize(1);
        dropDown = new gcn::DropDown(&demoListModel);
        
        checkBox1 = new gcn::CheckBox("Checkbox 1");
        checkBox2 = new gcn::CheckBox("Checkbox 2");

        radioButton1 = new gcn::RadioButton("RadioButton 1", "radiogroup", true);
        radioButton2 = new gcn::RadioButton("RadioButton 2", "radiogroup");
        radioButton3 = new gcn::RadioButton("RadioButton 3", "radiogroup");

        slider = new gcn::Slider(0, 10);
        slider->setSize(100, 10);

        window = new gcn::Window("I am a window  Drag me");
        window->setBaseColor(gcn::Color(255, 150, 200, 190));

        darkbitsImage = gcn::Image::load("darkbitslogo_by_haiko.bmp");
        darkbitsIcon = new gcn::Icon(darkbitsImage);
        window->add(darkbitsIcon);
        window->resizeToContent();

        tabbedArea = new gcn::TabbedArea();
        tabbedArea->setSize(200, 100);
        tabOneButton = new gcn::Button("A button in tab 1");
        tabbedArea->addTab("Tab 1", tabOneButton);
        tabTwoCheckBox = new gcn::CheckBox("A check box in tab 2");
        tabbedArea->addTab("Tab 2", tabTwoCheckBox);

        // Now it's time to add the widgets to the top container
        // so they will be conected to the GUI.
        
        top->add(label, 10, 10);
        top->add(icon, 10, 30);
        top->add(button, 200, 10);
        top->add(textField, 250, 10);
        top->add(textBoxScrollArea, 200, 50);
        top->add(listBox, 200, 200);
        top->add(dropDown, 500, 10);
        top->add(checkBox1, 500, 130);
        top->add(checkBox2, 500, 150);
        top->add(radioButton1, 500, 200);
        top->add(radioButton2, 500, 220);
        top->add(radioButton3, 500, 240);
        top->add(slider, 500, 300);
        top->add(window, 50, 350);
        top->add(tabbedArea, 400, 350);
    }
    
    /**
     * Halts the widgets example.
     */
    void halt()
    {
        delete font;
        delete top;
        delete label;
        delete icon;
        delete button;
        delete textField;
        delete textBox;
        delete textBoxScrollArea;
        delete listBox;
        delete dropDown;
        delete checkBox1;
        delete checkBox2;
        delete radioButton1;
        delete radioButton2;
        delete radioButton3;
        delete slider;
        delete window;
        delete darkbitsIcon;
        delete darkbitsImage;
        delete tabbedArea;
        delete tabOneButton;
        delete tabTwoCheckBox;
    }
}