view engine/python/fife/extensions/pychan/widgets/dropdown.py @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 64738befdf3b
children
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from common import *
from widget import Widget
from listbox import GenericListmodel

class DropDown(Widget):
	"""
	A dropdown or combo box widget for selecting lists of strings.

	New Attributes
	==============

	  - items: A List of strings. This can be treated like an ordinary python list.
	    but only strings are allowed.
	  - selected: The index of the selected item in the list. Starting from C{0} to C{len(items)-1}.
	    A negative value indicates, that no item is selected.
	  - selected_item: The selected string itself, or C{None} - if no string is selected.

	Data
	====
	The selected attribute can be read and set via L{distributeData} and L{collectData}.
	The list items can be set via L{distributeInitialData}.
	"""
	def __init__(self,items=[],**kwargs):
		self._items = GenericListmodel(*items)
		self.real_widget = fife.DropDown(self._items)
		super(DropDown,self).__init__(**kwargs)

		# Prepare Data collection framework
		self.accepts_initial_data = True
		self._realSetInitialData = self._setItems

		self.accepts_data = True
		self._realSetData = self._setSelected
		self._realGetData = self._getSelected

	def resizeToContent(self,recurse=True):
		# We append a minimum value, so max() does not bail out,
		# if no items are in the list
		_item_widths = map(self.real_font.getWidth, map(text2gui, map(unicode, self._items))) + [self.real_font.getHeight()]
		max_w = max(_item_widths)
		self.width = max_w
		self.height = (self.real_font.getHeight() + 2)

	def _getItems(self): return self._items
	def _setItems(self,items):
		# Note we cannot use real_widget.setListModel
		# for some reason ???

		# Also self assignment can kill you
		if id(items) != id(self._items):
			self._items.clear()
			self._items.extend(items)
	items = property(_getItems,_setItems)

	def _getSelected(self): return self.real_widget.getSelected()
	def _setSelected(self,index): self.real_widget.setSelected(index)
	selected = property(_getSelected,_setSelected)
	def _getSelectedItem(self):
		if 0 <= self.selected < len(self._items):
			return self._items[self.selected]
		return None
	selected_item = property(_getSelectedItem)