view engine/core/view/renderers/lightrenderer.cpp @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 60621d858548
children
line wrap: on
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes
#include <SDL.h>

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "video/renderbackend.h"
#include "video/imagepool.h"
#include "video/animation.h"
#include "video/animationpool.h"
#include "video/fonts/abstractfont.h"
#include "video/image.h"
#include "video/opengl/glimage.h"
#include "util/math/fife_math.h"
#include "util/log/logger.h"
#include "util/time/timemanager.h"
#include "model/metamodel/grids/cellgrid.h"
#include "model/metamodel/timeprovider.h"
#include "model/structures/instance.h"
#include "model/structures/layer.h"
#include "model/structures/location.h"

#include "view/camera.h"
#include "lightrenderer.h"


namespace FIFE {
	static Logger _log(LM_VIEWVIEW);

	LightRendererNode::LightRendererNode(Instance* attached_instance, const Location &relative_location, Layer* relative_layer, const Point &relative_point):
		m_instance(attached_instance),
		m_location(relative_location),
		m_layer(relative_layer),
		m_point(relative_point) {
	}
	LightRendererNode::LightRendererNode(Instance* attached_instance, const Location &relative_location, const Point &relative_point):
		m_instance(attached_instance),
		m_location(relative_location),
		m_layer(NULL),
		m_point(relative_point) {
	}
	LightRendererNode::LightRendererNode(Instance* attached_instance, Layer* relative_layer, const Point &relative_point):
		m_instance(attached_instance),
		m_location(NULL),
		m_layer(relative_layer),
		m_point(relative_point) {
	}
	LightRendererNode::LightRendererNode(Instance* attached_instance, const Point &relative_point):
		m_instance(attached_instance),
		m_location(NULL),
		m_layer(NULL),
		m_point(relative_point) {
	}
	LightRendererNode::LightRendererNode(const Location &attached_location, Layer* relative_layer, const Point &relative_point):
		m_instance(NULL),
		m_location(attached_location),
		m_layer(relative_layer),
		m_point(relative_point) {
	}
	LightRendererNode::LightRendererNode(const Location &attached_location, const Point &relative_point):
		m_instance(NULL),
		m_location(attached_location),
		m_layer(NULL),
		m_point(relative_point) {
	}
	LightRendererNode::LightRendererNode(Layer* attached_layer, const Point &relative_point):
		m_instance(NULL),
		m_location(NULL),
		m_layer(attached_layer),
		m_point(relative_point) {
	}
	LightRendererNode::LightRendererNode(const Point &attached_point):
		m_instance(NULL),
		m_location(NULL),
		m_layer(NULL),
		m_point(attached_point) {
	}
	LightRendererNode::~LightRendererNode() {
	}

	void LightRendererNode::setAttached(Instance* attached_instance, const Location &relative_location, const Point &relative_point) {
		m_instance = attached_instance;
		m_location = relative_location;
		m_point = relative_point;
	}
	void LightRendererNode::setAttached(Instance* attached_instance, const Location &relative_location) {
		m_instance = attached_instance;
		m_location = relative_location;
	}
	void LightRendererNode::setAttached(Instance* attached_instance, const Point &relative_point) {
		m_instance = attached_instance;
		m_point = relative_point;
	}
	void LightRendererNode::setAttached(Instance* attached_instance) {
		m_instance = attached_instance;
	}
	void LightRendererNode::setAttached(const Location &attached_location, const Point &relative_point) {
		m_instance = NULL;
		m_location = attached_location;
		m_point = relative_point;
	}
	void LightRendererNode::setAttached(const Location &attached_location) {
		m_instance = NULL;
		m_location = attached_location;
	}
	void LightRendererNode::setAttached(Layer* attached_layer) {
		m_layer = attached_layer;
	}
	void LightRendererNode::setAttached(const Point &attached_point) {
		m_instance = NULL;
		m_location = NULL;
		m_point = attached_point;
	}

	void LightRendererNode::setRelative(const Location &relative_location) {
		if(m_instance == NULL) {
			throw NotSupported("No instance attached.");
		}
		m_location = relative_location;
	}
	void LightRendererNode::setRelative(const Location &relative_location, Point relative_point) {
		if(m_instance == NULL) {
			throw NotSupported("No instance attached.");
		}
		m_location = relative_location;
		m_point = relative_point;
	}
	void LightRendererNode::setRelative(const Point &relative_point) {
		if(m_instance == NULL || m_location == NULL) {
			throw NotSupported("No instance or location attached.");
		}
		m_point = relative_point;
	}

	Instance* LightRendererNode::getAttachedInstance() {
		if(m_instance == NULL) {
			throw NotSupported("No instance attached.");
		}
		return m_instance;
	}
	Location LightRendererNode::getAttachedLocation() {
		if(m_instance != NULL || m_location == NULL) {
			throw NotSupported("No location attached.");
		}
		return m_location;
	}
	Layer* LightRendererNode::getAttachedLayer() {
		if(m_layer == NULL) {
			throw NotSupported("No layer attached.");
		}
		return m_layer;
	}
	Point LightRendererNode::getAttachedPoint() {
		if(m_instance != NULL || m_location != NULL) {
			throw NotSupported("No point attached.");
		}
		return m_point;
	}

	Location LightRendererNode::getOffsetLocation() {
		if(m_instance == NULL || m_location == NULL) {
			throw NotSupported("No location as offset used.");
		}
		return m_location;
	}
	Point LightRendererNode::getOffsetPoint() {
		if(m_instance == NULL && m_location == NULL) {
			throw NotSupported("No point as offset used.");
		}
		return m_point;
	}

	Instance* LightRendererNode::getInstance() {
		return m_instance;
	}
	Location LightRendererNode::getLocation() {
		return m_location;
	}
	Layer* LightRendererNode::getLayer() {
		return m_layer;
	}
	Point LightRendererNode::getPoint() {
		return m_point;
	}

	Point LightRendererNode::getCalculatedPoint(Camera* cam, Layer* layer) {
		ScreenPoint p;
		if(m_instance != NULL) {
			if(m_layer == NULL) {
				m_layer = m_instance->getLocation().getLayer();
			}
			if(m_location != NULL) {
				p = cam->toScreenCoordinates(m_instance->getLocationRef().getMapCoordinates() + m_location.getMapCoordinates());
			} else {
				p = cam->toScreenCoordinates(m_instance->getLocation().getMapCoordinates());
			}
		} else if(m_location != NULL) {
			if(m_layer == NULL) {
				m_layer = m_location.getLayer();
			}
			p = cam->toScreenCoordinates(m_location.getMapCoordinates());
		} else if(m_layer == NULL) {
			const std::list<Layer*>& layers = cam->getRenderer("LightRenderer")->getActiveLayers();
			std::list<Layer*>::const_reverse_iterator layer_it = layers.rbegin();
			setAttached(*layer_it);
		}
		return Point(m_point.x + p.x, m_point.y + p.y);
	}

	LightRendererImageInfo::LightRendererImageInfo(LightRendererNode anchor, int image, int src, int dst):
		LightRendererElementInfo(),
		m_anchor(anchor),
		m_image(image),
		m_src(src),
		m_dst(dst),
		m_stencil(false),
		m_stencil_ref(0),
		m_alpha_ref(0.0) {
	}
	void LightRendererImageInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p = m_anchor.getCalculatedPoint(cam, layer);
		if(m_anchor.getLayer() == layer) {
			Image* img = &imagepool->getImage(m_image);
			Rect r;
			Rect viewport = cam->getViewPort();
			unsigned int widtht = round(img->getWidth() * cam->getZoom());
			unsigned int height = round(img->getHeight() * cam->getZoom());
			r.x = p.x-widtht/2;
			r.y = p.y-height/2;
			r.w = widtht;
			r.h = height;
			renderbackend->changeBlending(m_src, m_dst);
			if(r.intersects(viewport))
				img->render(r);
		}
	}
	void LightRendererImageInfo::setStencil(uint8_t stencil_ref, float alpha_ref) {
		m_stencil = true;
		m_stencil_ref = stencil_ref;
		m_alpha_ref = alpha_ref;
	}
	int LightRendererImageInfo::getStencil() {
		if(!m_stencil) {
			return -1;
		}
		return m_stencil_ref;
	}
	float LightRendererImageInfo::getAlpha() {
		return m_alpha_ref;
	}
	void LightRendererImageInfo::removeStencil() {
		m_stencil = false;
		m_stencil_ref = 0;
		m_alpha_ref = 0.0;
	}
	
	LightRendererAnimationInfo::LightRendererAnimationInfo(LightRendererNode anchor, int animation, int src, int dst):
		LightRendererElementInfo(),
		m_anchor(anchor),
		m_animation(animation),
		m_src(src),
		m_dst(dst),
		m_start_time(TimeManager::instance()->getTime()),
		m_time_scale(1.0),
		m_stencil(false),
		m_stencil_ref(0),
		m_alpha_ref(0.0) {
	}
	void LightRendererAnimationInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) { 
		Point p = m_anchor.getCalculatedPoint(cam, layer);
		if(m_anchor.getLayer() == layer) {
			Animation& animation = animpool->getAnimation(m_animation);
			int animtime = scaleTime(m_time_scale, TimeManager::instance()->getTime() - m_start_time) % animation.getDuration();
			Image* img = animation.getFrameByTimestamp(animtime);
			Rect r;
			Rect viewport = cam->getViewPort();
			unsigned int widtht = round(img->getWidth() * cam->getZoom());
			unsigned int height = round(img->getHeight() * cam->getZoom());
			r.x = p.x-widtht/2;
			r.y = p.y-height/2;
			r.w = widtht;
			r.h = height;
			renderbackend->changeBlending(m_src, m_dst);
			if(r.intersects(viewport))
				img->render(r);
		}
	}
	void LightRendererAnimationInfo::setStencil(uint8_t stencil_ref, float alpha_ref) {
		m_stencil = true;
		m_stencil_ref = stencil_ref;
		m_alpha_ref = alpha_ref;
	}
	int LightRendererAnimationInfo::getStencil() {
		if(!m_stencil) {
			return -1;
		}
		return m_stencil_ref;
	}
	float LightRendererAnimationInfo::getAlpha() {
		return m_alpha_ref;
	}
	void LightRendererAnimationInfo::removeStencil() {
		m_stencil = false;
		m_stencil_ref = 0;
		m_alpha_ref = 0.0;
	}

	LightRendererResizeInfo::LightRendererResizeInfo(LightRendererNode anchor, int image, int width, int height, int src, int dst):
		LightRendererElementInfo(),
		m_anchor(anchor),
		m_image(image),
		m_width(width),
		m_height(height),
		m_src(src),
		m_dst(dst),
		m_stencil(false),
		m_stencil_ref(0),
		m_alpha_ref(0.0) {
	}
	void LightRendererResizeInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p = m_anchor.getCalculatedPoint(cam, layer);
		if(m_anchor.getLayer() == layer) {
			Image* img = &imagepool->getImage(m_image);
			Rect r;
			Rect viewport = cam->getViewPort();
			unsigned int widtht = round(m_width * cam->getZoom());
			unsigned int height = round(m_height * cam->getZoom());
			r.x = p.x-widtht/2;
			r.y = p.y-height/2;
			r.w = widtht;
			r.h = height;
			renderbackend->changeBlending(m_src, m_dst);
			if(r.intersects(viewport))
				img->render(r);
		}
	}
	void LightRendererResizeInfo::setStencil(uint8_t stencil_ref, float alpha_ref) {
		m_stencil = true;
		m_stencil_ref = stencil_ref;
		m_alpha_ref = alpha_ref;
	}
	int LightRendererResizeInfo::getStencil() {
		if(!m_stencil) {
			return -1;
		}
		return m_stencil_ref;
	}
	float LightRendererResizeInfo::getAlpha() {
		return m_alpha_ref;
	}
	void LightRendererResizeInfo::removeStencil() {
		m_stencil = false;
		m_stencil_ref = 0;
		m_alpha_ref = 0.0;
	}

	LightRendererSimpleLightInfo::LightRendererSimpleLightInfo(LightRendererNode anchor, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t r, uint8_t g, uint8_t b, int src, int dst):
		LightRendererElementInfo(),
		m_anchor(anchor),
		m_intensity(intensity),
		m_radius(radius),
		m_subdivisions(subdivisions),
		m_xstretch(xstretch),
		m_ystretch(ystretch),
		m_red(r),
		m_green(g),
		m_blue(b),
		m_src(src),
		m_dst(dst),
		m_stencil(false),
		m_stencil_ref(0),
		m_alpha_ref(0.0) {
	}
	void LightRendererSimpleLightInfo::render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {
		Point p = m_anchor.getCalculatedPoint(cam, layer);
		if(m_anchor.getLayer() == layer) {
			double zoom = cam->getZoom();
			renderbackend->changeBlending(m_src, m_dst);
			renderbackend->drawLightPrimitive(p, m_intensity, m_radius, m_subdivisions, m_xstretch * zoom, m_ystretch * zoom, m_red, m_green, m_blue);
		}
	}
	void LightRendererSimpleLightInfo::setStencil(uint8_t stencil_ref, float alpha_ref) {
		m_stencil = true;
		m_stencil_ref = stencil_ref;
		m_alpha_ref = alpha_ref;
	}
	int LightRendererSimpleLightInfo::getStencil() {
		if(!m_stencil) {
			return -1;
		}
		return m_stencil_ref;
	}
	float LightRendererSimpleLightInfo::getAlpha() {
		return m_alpha_ref;
	}
	void LightRendererSimpleLightInfo::removeStencil() {
		m_stencil = false;
		m_stencil_ref = 0;
		m_alpha_ref = 0.0;
	}
	std::vector<uint8_t> LightRendererSimpleLightInfo::getColor() {
		std::vector<uint8_t> colors;
		colors.push_back(m_red);
		colors.push_back(m_green);
		colors.push_back(m_blue);
		colors.push_back(m_intensity);
		return colors;
	}

	LightRenderer* LightRenderer::getInstance(IRendererContainer* cnt) {
		return dynamic_cast<LightRenderer*>(cnt->getRenderer("LightRenderer"));
	}
	
	LightRenderer::LightRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool):
		RendererBase(renderbackend, position),
		m_imagepool(imagepool),
		m_animationpool(animpool),
		m_groups() {
		setEnabled(false);
	}

	LightRenderer::LightRenderer(const LightRenderer& old):
		RendererBase(old),
		m_imagepool(old.m_imagepool),
		m_animationpool(old.m_animationpool),
		m_groups() {
		setEnabled(false);
	}

	RendererBase* LightRenderer::clone() {
		return new LightRenderer(*this);
	}

	LightRenderer::~LightRenderer() {
	}
	// Add a static lightmap
	void LightRenderer::addImage(const std::string &group, LightRendererNode n, int image, int src, int dst) {
		LightRendererElementInfo* info = new LightRendererImageInfo(n, image, src, dst);
		m_groups[group].push_back(info);
	}
	// Add a animation lightmap
	void LightRenderer::addAnimation(const std::string &group, LightRendererNode n, int animation, int src, int dst) {
		LightRendererElementInfo* info = new LightRendererAnimationInfo(n, animation, src, dst);
		m_groups[group].push_back(info);
	}
	// Add a simple light
	void LightRenderer::addSimpleLight(const std::string &group, LightRendererNode n, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t r, uint8_t g, uint8_t b, int src, int dst) {
		LightRendererElementInfo* info = new LightRendererSimpleLightInfo(n, intensity, radius, subdivisions, xstretch, ystretch, r, g, b, src, dst);
		m_groups[group].push_back(info);
	}
	// Resize an Image
	void LightRenderer::resizeImage(const std::string &group, LightRendererNode n, int image, int width, int height, int src, int dst) {
		LightRendererElementInfo* info = new LightRendererResizeInfo(n, image, width, height, src, dst);
		m_groups[group].push_back(info);
	}
	// Enable stencil test for the group
	void LightRenderer::addStencilTest(const std::string &group, uint8_t stencil_ref, float alpha_ref) {
		std::vector<LightRendererElementInfo*>::const_iterator info_it = m_groups[group].begin();
		for (;info_it != m_groups[group].end(); ++info_it) {
			(*info_it)->setStencil(stencil_ref, alpha_ref);
		}
	}
	// Disable stencil test for the group
	void LightRenderer::removeStencilTest(const std::string &group) {
		std::vector<LightRendererElementInfo*>::const_iterator info_it = m_groups[group].begin();
		for (;info_it != m_groups[group].end(); ++info_it) {
			(*info_it)->removeStencil();
		}
	}
	// Return a list of all groups
	std::list<std::string> LightRenderer::getGroups() {
		std::list<std::string> groups;
		std::map<std::string, std::vector<LightRendererElementInfo*> >::iterator group_it = m_groups.begin();
		for(; group_it != m_groups.end(); ++group_it) {
			groups.push_back(group_it->first);
		}
		groups.sort();
		groups.unique();
		return groups;
	}
	// Return a vector of all LightElementInfos
	std::vector<LightRendererElementInfo*> LightRenderer::getLightInfo(const std::string &group) {
		std::vector<LightRendererElementInfo*> info;
		std::vector<LightRendererElementInfo*>::const_iterator info_it = m_groups[group].begin();
		for (;info_it != m_groups[group].end(); ++info_it) {
			info.push_back(*info_it);
		}
		return info;
	}
	// Remove the group
	void LightRenderer::removeAll(const std::string &group) {
		std::vector<LightRendererElementInfo*>::const_iterator info_it = m_groups[group].begin();
		for (;info_it != m_groups[group].end(); ++info_it) {
			delete *info_it;
		}
		m_groups[group].clear();
		m_groups.erase(group);
	}
	// Render
	void LightRenderer::render(Camera* cam, Layer* layer, RenderList& instances) {
		uint8_t lm = m_renderbackend->getLightingModel();
		
		if (!layer->areInstancesVisible()) {
			return;
		}
		m_renderbackend->disableLighting();
		std::map<std::string, std::vector<LightRendererElementInfo*> >::iterator group_it = m_groups.begin();
		for (; group_it != m_groups.end(); ++group_it) {
			std::vector<LightRendererElementInfo*>::const_iterator info_it = group_it->second.begin();
			for (;info_it != group_it->second.end(); ++info_it) {
				if (lm != 0) {
					if ((*info_it)->getStencil() != -1) {
						uint8_t sref = (*info_it)->getStencil();
						float aref = (*info_it)->getAlpha();
						if(info_it != group_it->second.begin())
							sref += 1;
						m_renderbackend->setStencilTest(sref, 3, 4);
						m_renderbackend->setAlphaTest(aref);
					} else if(lm == 1) {
						m_renderbackend->setStencilTest(255, 0, 6);
						m_renderbackend->setAlphaTest(0);
					} else if(lm == 2) {
						m_renderbackend->setStencilTest(1, 2, 4);
						m_renderbackend->setAlphaTest(0);
					}
					(*info_it)->render(cam, layer, instances, m_renderbackend, m_imagepool, m_animationpool);
					m_renderbackend->disableAlphaTest();
					m_renderbackend->disableStencilTest();
				} else {
					(*info_it)->render(cam, layer, instances, m_renderbackend, m_imagepool, m_animationpool);
				}
			}
		}
		m_renderbackend->changeBlending(4, 5);
		m_renderbackend->enableLighting();
	}

}