view engine/core/util/structures/priorityqueue.h @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 90005975cdbb
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_SOLVER_INDEXEDPQ_H
#define FIFE_SOLVER_INDEXEDPQ_H

#include <cassert>
#include <list>

namespace FIFE {

	/** A pq which stores index-value pairs for elements.
	 *
	 * This acts as a normal PQ but stores some extra information about the
	 * elements that it's storing, namely a special unique index. 
	 */
	template<typename index_type, typename priority_type>
	class PriorityQueue {
	public:
		/** Used for element ordering.
		 *
		 */
		enum Ordering {
			Ascending, //!< lowest priority first.
			Descending //!< highest priority first.
		};
		
		typedef std::pair<index_type, priority_type> value_type;
		
		/** Constructor
		 *
		 */
		PriorityQueue(void) : m_ordering(Ascending) {
		}

		/** Constructor
		 *
		 * @param ordering The ordering the priority queue should use.
		 */
		PriorityQueue(const Ordering ordering) : m_ordering(ordering) {
		}

		/** Pushes a new element onto the queue.
		 * 
		 * The element is pushed onto the queue and then moved up the queue until it's 
		 * in the correct position by priority.
		 *
		 * @param element Of type value_type which contains both the index and the priority of the element.
		 */
		void pushElement(const value_type& element);
		
		/** Pops the element with the highest priority from the queue.
		 *
		 * Removes and deletes the highest priority element.
		 */
		void popElement(void);

		/** Changes the priority of an element.
		 *
		 * Locates the element with the given index and changes it's priority to the given
		 * priority, it then re-orders the priority queue to take account of this new information.
		 *
		 * @param index The index of the element to change the priority of.
		 * @param newPriority The new priority of the element.
		 * @return True if the element could be found, false otherwise.
		 */
		bool changeElementPriority(const index_type& index, const priority_type& newPriority);

		/** Removes all elements from the priority queue.
		 *
		 */
		void clear(void);
		
		/** Retrieves the element with the highest priority.
		 *
		 * This function will generate an assertion error if the pq is 
		 * empty.
		 *
		 * @return A const reference to the highest priority element.
		 */
		const value_type getPriorityElement(void) const {
				
			assert(!empty());

			return m_elements.front();

		}

		/** Determines whether the queue is currently empty.
		 *
		 * @return true if it is empty, false otherwise.
		 */
		bool empty(void) const {
			return m_elements.empty();
		}

		/** Returns the current size of the queue.
		 *
		 */
		size_t size(void) const {
			return m_elements.size();
		}
	private:
		typedef std::list<value_type> ElementList;
		typedef typename ElementList::iterator ElementListIt;
		typedef typename ElementList::const_iterator ElementListConstIt;

		//A list of valuetype pairs that represents the pq. 
		ElementList m_elements;

		//The order to use when sorting the pq.
		Ordering    m_ordering;

		/** Orders a PQ element up the list.
		 *
		 * @param i An iterator representing the element in the list to be sorted up.
		 */
		void orderUp(ElementListIt i);
		/** Orders a PQ element up the list.
		 *
		 * @param entry A const reference to a value_type which represents the element to be added to the
		 * pq. 
		 */
		void orderUp(const value_type& entry);

		/** Orders a PQ element down the list.
		 *
		 * @param An iterator representing the element in the PQ to order down.
		 */
		void orderDown(ElementListIt i);

		/** Retrieves the iterator to the element with the given index.
		 * 
		 * @param index A const reference to the index to find.
		 */
		ElementListIt getElementIterator(const index_type& index) { 

			for(ElementListIt i = m_elements.begin(); i != m_elements.end(); ++i) {
				if(i->first == index) {
					return i;
				}
			}

			return m_elements.end();

		}
	
		/** The comparison function, used to compare two elements.
		 *
		 * @param a The l-operand of the comparison operation.
		 * @param b The r-operand of the comparison operation.
		 * @return An integer representing the result of the comparison operation. 1 being a is greather than b,
		 *		   -1 being a is less than b and 0 meaning that they're equal.
		 */
		int compare(const value_type& a, const value_type& b);
	};
}

template<typename index_type, typename priority_type>
void FIFE::PriorityQueue<index_type, priority_type>::pushElement(const value_type& element) {
	if(empty()) {
		m_elements.push_front(element);
	}
	else {
		orderUp(element);
	}
}

template<typename index_type, typename priority_type>
void FIFE::PriorityQueue<index_type, priority_type>::popElement(void) {
	
	if(!empty()) {
		m_elements.pop_front();
	}

}

template<typename index_type, typename priority_type>
bool FIFE::PriorityQueue<index_type, priority_type>::changeElementPriority(const index_type& index, const priority_type& newPriority) {
	
	ElementListIt i = getElementIterator(index);

	if(i == m_elements.end()) {
		return false;
	}

	int compare_res = compare(value_type(index, newPriority), (*i));

	i->second = newPriority;

	if(compare_res > 0 &&  i != m_elements.begin()) {
		orderDown(i);
	} else if(compare_res < 0) {
		orderUp(i);
	}

	return true;

}

template<typename index_type, typename priority_type>
void FIFE::PriorityQueue<index_type, priority_type>::clear(void) {

	m_elements.clear();

}

template<typename index_type, typename priority_type>
void FIFE::PriorityQueue<index_type, priority_type>::orderUp(ElementListIt i) {

	assert(i != m_elements.end() && L"Invalid iterator passed to function");

	value_type vt = (*i);

	i = m_elements.erase(i);

	while(i != m_elements.end()) {

		if(compare(vt, (*i)) > 0) {
			
			m_elements.insert(i, vt);

			return;
		}

		++i;
	}

	m_elements.push_back(vt);

}

template<class index_type, class priority_type>
void FIFE::PriorityQueue<index_type, priority_type>::orderUp(const value_type& val)
{
	for(ElementListIt i = m_elements.begin(); i != m_elements.end(); ++i)
	{
		assert(val.first != i->first);

		if(compare(val, (*i)) > 0)
		{
			assert(val.first != i->first);

			m_elements.insert(i, val);

			return;
		}
	}

	m_elements.push_back(val);
}

template<typename index_type, typename priority_type>
void FIFE::PriorityQueue<index_type, priority_type>::orderDown(ElementListIt i) {

	assert(i != m_elements.end());

	value_type vt = (*i);

	i = m_elements.erase(i);

	if(i == m_elements.end()) {
		--i;
	}

	ElementListIt j = i;

	++j;

	while(i != m_elements.begin()) {
		if(compare(vt, (*i)) < 0) {
			
			m_elements.insert(j, vt);
			
			return;
		}

		--i;
		--j;
	}

	m_elements.push_front(vt);
}

template<typename index_type, typename priority_type>
int FIFE::PriorityQueue<index_type, priority_type>::compare(const value_type& a, const value_type& b) { 
	
	if(m_ordering == Descending) {

		if(a.second > b.second) {
			return 1;
		} else if(b.second > a.second) {
			return -1;
		}

	} else {

		if(a.second < b.second) {
			return 1;
		} else if(b.second < a.second) {
			return -1;
		}
	}

	return 0;
}

#endif