Mercurial > fife-parpg
view engine/core/model/metamodel/object.h @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 7e5717105212 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_PROTOTYPE_H #define FIFE_PROTOTYPE_H // Standard C++ library includes #include <string> #include <map> #include <list> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/resourceclass.h" #include "util/math/angles.h" namespace FIFE { class Action; class AbstractPather; class AbstractVisual; /** Object class * * Objects describe the properties of objects. * Objects may inherit default values from another object. * */ class Object : public ResourceClass { public: /** Constructor * An object may optionally inherit default attributes * from another object. This object may override these * defaults, but it may not CHANGE the inherited values. * * Objects are created by calling Model::createObject, thus * this method should really be called only by Model or test code * @see Model in model/model.h for creation of objects. */ Object(const std::string& identifier, const std::string& name_space, Object* inherited=NULL); /** Destructor */ ~Object(); const std::string& getId() const { return m_id; } const std::string& getNamespace() const { return m_namespace; } /** Sets the identifier for this object. */ void setId(const std::string& id) { m_id = id; } /** Adds new action with given id. In case there is action already * with given id, returns it instead of new object * Action instances are managed by object * @param is_default if true, becomes default action for this object * default objects are used e.g. when showing them on editor. * if multiple default actions are created, last one remains. * In case there's no explicit default action created, first * action created becomes the default */ Action* createAction(const std::string& identifier, bool is_default=false); /** Gets action with given id. If not found, returns NULL */ Action* getAction(const std::string& identifier) const; /** Gets all available action ids of the object and packs them into a list */ std::list<std::string> getActionIds() const; /** Gets default action assigned to this object. If none available, returns NULL */ Action* getDefaultAction() const { return m_defaultaction; } /** Sets pather used by instances created out of this object */ void setPather(AbstractPather* pather); /** Gets associated pather */ AbstractPather* getPather() const { return m_pather; } /** Gets an object where this object was inherited from * @see inherited object */ Object* getInherited() const { return m_inherited; } /** Sets visualization to be used. Transfers ownership. */ void adoptVisual(AbstractVisual* visual) { m_visual = visual; } /** Gets used visualization */ template<typename T> T* getVisual() const { return reinterpret_cast<T*>(m_visual); } /** Sets if object blocks movement */ void setBlocking(bool blocking) { m_blocking = blocking; } /** Gets if object blocks movement */ bool isBlocking() const; /** Set to true, if object is such that it doesn't move */ void setStatic(bool stat) { m_static = stat; } /** Gets if object moves */ bool isStatic() const; bool operator==(const Object& obj) const; bool operator!=(const Object& obj) const; private: std::string m_id; std::string m_namespace; Object* m_inherited; std::map<std::string, Action*>* m_actions; bool m_blocking; bool m_static; AbstractPather* m_pather; AbstractVisual* m_visual; Action* m_defaultaction; }; } //FIFE #endif