Mercurial > fife-parpg
view engine/core/gui/guimanager.h @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 5d6b1820b953 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_GUI_GUIMANAGER_H #define FIFE_GUI_GUIMANAGER_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/singleton.h" #include "eventchannel/sdl/ec_isdleventlistener.h" namespace FIFE { class ImagePool; class RenderBackend; class GuiImageLoader; class Console; class GuiFont; class GuiManager: public ISdlEventListener { public: /** Constructor. */ GuiManager(ImagePool& pool); /** Destructor. */ virtual ~GuiManager(); /** Performs the GUI logic and draws the GUI accordingly. * * This will be called each frame. */ virtual void turn() = 0; /** Inits the GUI Manager. * @param graphics backend specific graphics object to use * @param screenWidth width for the gui top container * @param screenHeight height for the gui top container */ virtual void init(RenderBackend* render_backend, int screenWidth, int screenHeight); /** Resizes the top container. * * @param x The new starting X coordinate. * @param y The new starting Y coordinate. * @param width The new width. * @param height The new height. */ virtual void resize(unsigned int x, unsigned int y, unsigned int width, unsigned int height) = 0; /** Gets the console. * * @return The console. */ Console* getConsole() const { return m_console; } /** Display the in-game FIFE console. */ virtual void showConsole() = 0; /** Hide the in-game FIFE console. */ virtual void hideConsole() = 0; /** Toggle the visibility of the in-game FIFE console. */ virtual void toggleConsole(); /** Gets the shared ImagePool instance. * * @return The ImagePool instance. */ ImagePool& getImagePool() const { return m_image_pool; } virtual bool onSdlEvent(SDL_Event& evt) = 0; /** Set the global font properties. */ virtual GuiFont* setDefaultFont(const std::string& path, unsigned int size, const std::string& glyphs); /** Gets font with given properties. Note that font will be owned by * guimanager */ virtual GuiFont* createFont(const std::string& path = "", unsigned int size = 0, const std::string& glyphs = ""); /** Releases given font. */ virtual void releaseFont(GuiFont* font); virtual void invalidateFonts(); protected: // Whether the console is visible. bool m_console_visible; private: // pool used for images ImagePool& m_image_pool; // The console. Console* m_console; // The fonts used std::vector<GuiFont*> m_fonts; // default font settings std::string m_fontpath; std::string m_fontglyphs; int m_fontsize; }; } #endif