Mercurial > fife-parpg
view engine/core/eventchannel/eventmanager.h @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | b312d170ab0c |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_EVENTCHANNEL_EVENTMANAGER_H #define FIFE_EVENTCHANNEL_EVENTMANAGER_H // Standard C++ library includes // #include <deque> #include <map> #include <list> // 3rd party library includes // // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder // #include "eventchannel/command/ec_command.h" #include "eventchannel/command/ec_icommandcontroller.h" #include "eventchannel/command/ec_icommandlistener.h" #include "eventchannel/key/ec_ikeycontroller.h" #include "eventchannel/key/ec_ikeylistener.h" #include "eventchannel/key/ec_keyevent.h" #include "eventchannel/key/ec_key.h" #include "eventchannel/mouse/ec_imousecontroller.h" #include "eventchannel/mouse/ec_imouselistener.h" #include "eventchannel/mouse/ec_mouseevent.h" #include "eventchannel/sdl/ec_isdleventcontroller.h" #include "eventchannel/sdl/ec_isdleventlistener.h" namespace FIFE { class ICommandListener; class InputEvent; class MouseEvent; class KeyEvent; class IKeyFilter; /** Event Manager manages all events related to FIFE */ class EventManager: public ICommandController, public IKeyController, public IMouseController, public ISdlEventController, public IEventSource { public: /** Constructor. */ EventManager(); /** Destructor */ virtual ~EventManager(); void addCommandListener(ICommandListener* listener); void addCommandListenerFront(ICommandListener* listener); void removeCommandListener(ICommandListener* listener); void dispatchCommand(Command& command); void addKeyListener(IKeyListener* listener); void addKeyListenerFront(IKeyListener* listener); void removeKeyListener(IKeyListener* listener); void addMouseListener(IMouseListener* listener); void addMouseListenerFront(IMouseListener* listener); void removeMouseListener(IMouseListener* listener); void addSdlEventListener(ISdlEventListener* listener); void addSdlEventListenerFront(ISdlEventListener* listener); void removeSdlEventListener(ISdlEventListener* listener); EventSourceType getEventSourceType(); /** Process the SDL event queue. * This is to be called only by the engine itself once per frame. * It passes appropriate events to their listeners */ void processEvents(); void setKeyFilter(IKeyFilter* keyFilter); private: // Helpers for processEvents void processActiveEvent(SDL_Event event); void processKeyEvent(SDL_Event event); void processMouseEvent(SDL_Event event); bool combineEvents(SDL_Event& event1, const SDL_Event& event2); // Events dispatchers - only dispatchSdlevent may reject the event. bool dispatchSdlEvent(SDL_Event& evt); void dispatchKeyEvent(KeyEvent& evt); void dispatchMouseEvent(MouseEvent& evt); // Translate events void fillModifiers(InputEvent& evt); void fillKeyEvent(const SDL_Event& sdlevt, KeyEvent& keyevt); void fillMouseEvent(const SDL_Event& sdlevt, MouseEvent& mouseevt); std::deque<ICommandListener*> m_commandlisteners; std::deque<ICommandListener*> m_pending_commandlisteners; std::deque<ICommandListener*> m_pending_commandlisteners_front; std::deque<ICommandListener*> m_pending_cldeletions; std::deque<IKeyListener*> m_keylisteners; std::deque<IKeyListener*> m_pending_keylisteners; std::deque<IKeyListener*> m_pending_keylisteners_front; std::deque<IKeyListener*> m_pending_kldeletions; std::deque<IMouseListener*> m_mouselisteners; std::deque<IMouseListener*> m_pending_mouselisteners; std::deque<IMouseListener*> m_pending_mouselisteners_front; std::deque<IMouseListener*> m_pending_mldeletions; std::deque<ISdlEventListener*> m_sdleventlisteners; std::deque<ISdlEventListener*> m_pending_sdleventlisteners; std::deque<ISdlEventListener*> m_pending_sdleventlisteners_front; std::deque<ISdlEventListener*> m_pending_sdldeletions; std::map<int, bool> m_keystatemap; IKeyFilter* m_keyfilter; int m_mousestate; MouseEvent::MouseButtonType m_mostrecentbtn; }; } //FIFE #endif