Mercurial > fife-parpg
view ext/guichan-0.8.1/include/guichan/graphics.hpp @ 89:fa33cda75471
* Reverting back to 2543 as requested by sleek
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 19 Jul 2008 11:38:52 +0000 |
parents | 4a0efb7baf70 |
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GCN_GRAPHICS_HPP #define GCN_GRAPHICS_HPP #include <iosfwd> #include <stack> #include "guichan/cliprectangle.hpp" #include "guichan/platform.hpp" namespace gcn { class Color; class Font; class Image; /** * Abstract class for providing drawing primitve functions. * It contains all vital functions for drawing. * * Guichan contains implementations of Graphics for common * libraries like the Allegro library, the HGE library, * the OpenGL library, the OpenLayer library, and the SDL library. * To make Guichan usable with other libraries, a Graphics class * must be implemented. * * In Graphics you can set clip areas to limit drawing to certain * areas of the screen. Clip areas are put on a stack, which * means that you can push smaller and smaller clip areas onto the * stack. All coordinates will be relative to the top most clip area. * In most cases you won't have to worry about the clip areas, * unless you want to implement some really complex widget. * Pushing and poping of clip areas are handled automatically by * container widgets when their child widgets are drawn. * * IMPORTANT: Remember to pop each clip area that you pushed on the stack * after you are done with it. * * If you feel that Graphics is to restrictive for your needs, * there is no one stopping you from using your own code for drawing * in widgets. You could for instance use pure SDL in the drawing of * widgets bypassing Graphics. This might however hurt portability of * your application. * * If you implement a Graphics class not present in Guichan we would * be very happy to add it to Guichan. * * @see AllegroGraphics, HGEGraphics, OpenLayerGraphics, OpenGLGraphics, * SDLGraphics, Image * @since 0.1.0 */ class GCN_CORE_DECLSPEC Graphics { public: /** * Alignments for text drawing. */ enum Alignment { LEFT = 0, CENTER, RIGHT }; /** * Constructor. */ Graphics(); /** * Destructor. */ virtual ~Graphics() { } /** * Initializes drawing. Called by the Gui when Gui::draw() is called. * It is needed by some implementations of Graphics to perform * preparations before drawing. An example of such an implementation * is the OpenGLGraphics. * * NOTE: You will never need to call this function yourself, unless * you use a Graphics object outside of Guichan. * * @see _endDraw, Gui::draw */ virtual void _beginDraw() { } /** * Deinitializes drawing. Called by the Gui when a Gui::draw() is done. * done. It should reset any state changes made by _beginDraw(). * * NOTE: You will never need to call this function yourself, unless * you use a Graphics object outside of Guichan. * * @see _beginDraw, Gui::draw */ virtual void _endDraw() { } /** * Pushes a clip area onto the stack. The x and y coordinates in the * rectangle is relative to the last pushed clip area. * If the new area falls outside the current clip area, it will be * clipped as necessary. * * If a clip area is outside of the top clip area a clip area with * zero width and height will be pushed. * * @param area The clip area to be pushed onto the stack. * @return False if the the new area lays outside the current clip * area. */ virtual bool pushClipArea(Rectangle area); /** * Removes the top most clip area from the stack. * * @throws Exception if the stack is empty. */ virtual void popClipArea(); /** * Gets the current clip area. Usefull if you want to do drawing * bypassing Graphics. * * @return The current clip area. */ virtual const ClipRectangle& getCurrentClipArea(); /** * Draws a part of an image. * * NOTE: Width and height arguments will not scale the image but * specifies the size of the part to be drawn. If you want * to draw the whole image there is a simplified version of * this function. * * EXAMPLE: @code drawImage(myImage, 10, 10, 20, 20, 40, 40); @endcode * Will draw a rectangular piece of myImage starting at * coordinate (10, 10) in myImage, with width and height 40. * The piece will be drawn with it's top left corner at * coordinate (20, 20). * * @param image The image to draw. * @param srcX The source image x coordinate. * @param srcY The source image y coordinate. * @param dstX The destination x coordinate. * @param dstY The destination y coordinate. * @param width The width of the piece. * @param height The height of the piece. */ virtual void drawImage(const Image* image, int srcX, int srcY, int dstX, int dstY, int width, int height) = 0; /** * Draws an image. A simplified version of the other drawImage. * It will draw a whole image at the coordinate you specify. * It is equivalent to calling: * @code drawImage(myImage, 0, 0, dstX, dstY, image->getWidth(), \ image->getHeight()); @endcode */ virtual void drawImage(const Image* image, int dstX, int dstY); /** * Draws a single point/pixel. * * @param x The x coordinate. * @param y The y coordinate. */ virtual void drawPoint(int x, int y) = 0; /** * Ddraws a line. * * @param x1 The first x coordinate. * @param y1 The first y coordinate. * @param x2 The second x coordinate. * @param y2 The second y coordinate. */ virtual void drawLine(int x1, int y1, int x2, int y2) = 0; /** * Draws a simple, non-filled, rectangle with a one pixel width. * * @param rectangle The rectangle to draw. */ virtual void drawRectangle(const Rectangle& rectangle) = 0; /** * Draws a filled rectangle. * * @param rectangle The filled rectangle to draw. */ virtual void fillRectangle(const Rectangle& rectangle) = 0; /** * Sets the color to use when drawing. * * @param color A color. * @see getColor */ virtual void setColor(const Color& color) = 0; /** * Gets the color to use when drawing. * * @return The color used when drawing. * @see setColor */ virtual const Color& getColor() const = 0; /** * Sets the font to use when drawing text. * * @param font The font to use when drawing. */ virtual void setFont(Font* font); /** * Draws text. * * @param text The text to draw. * @param x The x coordinate where to draw the text. * @param y The y coordinate where to draw the text. * @param alignment The alignemnt to use when drawing. * @throws Exception when no font has been set. */ virtual void drawText(const std::string& text, int x, int y, Alignment alignment = LEFT); protected: /** * Holds the clip area stack. */ std::stack<ClipRectangle> mClipStack; /** * Holds the current font. */ Font* mFont; }; } #endif // end GCN_GRAPHICS_HPP