diff ext/guichan-0.8.1/include/guichan/graphics.hpp @ 89:fa33cda75471

* Reverting back to 2543 as requested by sleek
author mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 19 Jul 2008 11:38:52 +0000
parents 4a0efb7baf70
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ext/guichan-0.8.1/include/guichan/graphics.hpp	Sat Jul 19 11:38:52 2008 +0000
@@ -0,0 +1,291 @@
+/*      _______   __   __   __   ______   __   __   _______   __   __
+ *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
+ *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
+ *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
+ *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
+ * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
+ * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
+ *
+ * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
+ *
+ *
+ * Per Larsson a.k.a finalman
+ * Olof Naessén a.k.a jansem/yakslem
+ *
+ * Visit: http://guichan.sourceforge.net
+ *
+ * License: (BSD)
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in
+ *    the documentation and/or other materials provided with the
+ *    distribution.
+ * 3. Neither the name of Guichan nor the names of its contributors may
+ *    be used to endorse or promote products derived from this software
+ *    without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef GCN_GRAPHICS_HPP
+#define GCN_GRAPHICS_HPP
+
+#include <iosfwd>
+#include <stack>
+
+#include "guichan/cliprectangle.hpp"
+#include "guichan/platform.hpp"
+
+namespace gcn
+{
+    class Color;
+    class Font;
+    class Image;
+
+    /**
+     * Abstract class for providing drawing primitve functions. 
+     * It contains all vital functions for drawing.
+     *
+     * Guichan contains implementations of Graphics for common 
+     * libraries like the Allegro library, the HGE library, 
+     * the OpenGL library, the OpenLayer library, and the SDL library. 
+     * To make Guichan usable with other libraries, a Graphics class
+     * must be implemented.
+     *
+     * In Graphics you can set clip areas to limit drawing to certain
+     * areas of the screen. Clip areas are put on a stack, which 
+     * means that you can push smaller and smaller clip areas onto the 
+     * stack. All coordinates will be relative to the top most clip area. 
+     * In most cases you won't have to worry about the clip areas, 
+     * unless you want to implement some really complex widget. 
+     * Pushing and poping of clip areas are handled automatically by 
+     * container widgets when their child widgets are drawn.
+     *
+     * IMPORTANT: Remember to pop each clip area that you pushed on the stack
+     * after you are done with it.
+     *
+     * If you feel that Graphics is to restrictive for your needs, 
+     * there is no one stopping you from using your own code for drawing 
+     * in widgets. You could for instance use pure SDL in the drawing of 
+     * widgets bypassing Graphics. This might however hurt portability of 
+     * your application.
+     *
+     * If you implement a Graphics class not present in Guichan we would 
+     * be very happy to add it to Guichan.
+     *
+     * @see AllegroGraphics, HGEGraphics, OpenLayerGraphics, OpenGLGraphics, 
+     *      SDLGraphics, Image
+     * @since 0.1.0
+     */
+    class GCN_CORE_DECLSPEC Graphics
+    {
+    public:
+        /**
+         * Alignments for text drawing.
+         */
+        enum Alignment
+        {
+            LEFT = 0,
+            CENTER,
+            RIGHT
+        };
+
+        /**
+         * Constructor.
+         */
+        Graphics();
+
+        /**
+         * Destructor.
+         */
+        virtual ~Graphics() { }
+
+        /**
+         * Initializes drawing. Called by the Gui when Gui::draw() is called.
+         * It is needed by some implementations of Graphics to perform
+         * preparations before drawing. An example of such an implementation
+         * is the OpenGLGraphics.
+         *
+         * NOTE: You will never need to call this function yourself, unless
+         *       you use a Graphics object outside of Guichan.
+         *
+         * @see _endDraw, Gui::draw
+         */
+        virtual void _beginDraw() { }
+
+        /**
+         * Deinitializes drawing. Called by the Gui when a Gui::draw() is done.
+         * done. It should reset any state changes made by _beginDraw().
+         *
+         * NOTE: You will never need to call this function yourself, unless
+         *       you use a Graphics object outside of Guichan.
+         *
+         * @see _beginDraw, Gui::draw
+         */
+        virtual void _endDraw() { }
+
+        /**
+         * Pushes a clip area onto the stack. The x and y coordinates in the
+         * rectangle is  relative to the last pushed clip area.
+         * If the new area falls outside the current clip area, it will be
+         * clipped as necessary.
+         *
+         * If a clip area is outside of the top clip area a clip area with
+         * zero width and height will be pushed.
+         *
+         * @param area The clip area to be pushed onto the stack.
+         * @return False if the the new area lays outside the current clip 
+         *         area.
+         */
+        virtual bool pushClipArea(Rectangle area);
+
+        /**
+         * Removes the top most clip area from the stack.
+         *
+         * @throws Exception if the stack is empty.
+         */
+        virtual void popClipArea();
+
+        /**
+         * Gets the current clip area. Usefull if you want to do drawing
+         * bypassing Graphics.
+         *
+         * @return The current clip area.
+         */
+        virtual const ClipRectangle& getCurrentClipArea();
+
+        /**
+         * Draws a part of an image.
+         *
+         * NOTE: Width and height arguments will not scale the image but
+         *       specifies the size of the part to be drawn. If you want
+         *       to draw the whole image there is a simplified version of
+         *       this function.
+         *
+         * EXAMPLE: @code drawImage(myImage, 10, 10, 20, 20, 40, 40); @endcode
+         *          Will draw a rectangular piece of myImage starting at
+         *          coordinate (10, 10) in myImage, with width and height 40.
+         *          The piece will be drawn with it's top left corner at
+         *          coordinate (20, 20).
+         *
+         * @param image The image to draw.
+         * @param srcX The source image x coordinate.
+         * @param srcY The source image y coordinate.
+         * @param dstX The destination x coordinate.
+         * @param dstY The destination y coordinate.
+         * @param width The width of the piece.
+         * @param height The height of the piece.
+         */
+        virtual void drawImage(const Image* image,
+                               int srcX,
+                               int srcY,
+                               int dstX,
+                               int dstY,
+                               int width,
+                               int height) = 0;
+        /**
+         * Draws an image. A simplified version of the other drawImage.
+         * It will draw a whole image at the coordinate you specify.
+         * It is equivalent to calling:
+         * @code drawImage(myImage, 0, 0, dstX, dstY, image->getWidth(), \
+         image->getHeight()); @endcode
+         */
+        virtual void drawImage(const Image* image, int dstX, int dstY);
+
+        /**
+         * Draws a single point/pixel.
+         *
+         * @param x The x coordinate.
+         * @param y The y coordinate.
+         */
+        virtual void drawPoint(int x, int y) = 0;
+
+        /**
+         * Ddraws a line.
+         *
+         * @param x1 The first x coordinate.
+         * @param y1 The first y coordinate.
+         * @param x2 The second x coordinate.
+         * @param y2 The second y coordinate.
+         */
+        virtual void drawLine(int x1, int y1, int x2, int y2) = 0;
+
+        /**
+         * Draws a simple, non-filled, rectangle with a one pixel width.
+         *
+         * @param rectangle The rectangle to draw.
+         */
+        virtual void drawRectangle(const Rectangle& rectangle) = 0;
+
+        /**
+         * Draws a filled rectangle.
+         *
+         * @param rectangle The filled rectangle to draw.
+         */
+        virtual void fillRectangle(const Rectangle& rectangle) = 0;
+
+        /**
+         * Sets the color to use when drawing.
+         *
+         * @param color A color.
+         * @see getColor
+         */
+        virtual void setColor(const Color& color) = 0;
+
+        /**
+         * Gets the color to use when drawing.
+         *
+         * @return The color used when drawing.
+         * @see setColor
+         */
+        virtual const Color& getColor() const = 0;
+
+        /**
+         * Sets the font to use when drawing text.
+         *
+         * @param font The font to use when drawing.
+         */
+        virtual void setFont(Font* font);
+
+        /**
+         * Draws text.
+         *
+         * @param text The text to draw.
+         * @param x The x coordinate where to draw the text.
+         * @param y The y coordinate where to draw the text.
+         * @param alignment The alignemnt to use when drawing.
+         * @throws Exception when no font has been set.
+         */
+        virtual void drawText(const std::string& text,
+                              int x,
+                              int y,
+                              Alignment alignment = LEFT);
+
+    protected:
+        /**
+         * Holds the clip area stack.
+         */
+        std::stack<ClipRectangle> mClipStack;
+
+        /**
+         * Holds the current font.
+         */
+        Font* mFont;
+    };
+}
+
+#endif // end GCN_GRAPHICS_HPP