view engine/core/util/resource/resource.h @ 2:e84dccee1bb7

* add myself to authors * fix missing break in guimanager * when an event occurs over an guichan window the event is marked as consumedByGuichan, but the event is still distributed to all event listeners, those can check via event.isConsumedByGuichan...
author spq@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 01 Jul 2008 17:43:35 +0000
parents 4a0efb7baf70
children 90005975cdbb
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/***************************************************************************
 *   Copyright (C) 2005-2007 by the FIFE Team                              *
 *   fife-public@lists.sourceforge.net                                     *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or modify          *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA              *
 ***************************************************************************/

#ifndef FIFE_RESOURE_H
#define FIFE_RESOURE_H

// Standard C++ library includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "resource_location.h"

namespace FIFE {

	class IReferenceCounted {
	public:
		virtual ~IReferenceCounted() { }
		
		/** Calling this method marks resource be used by some resource client.
		 *  It adds one to resource counter that is kept up by the resource itself.
		 *  When resource is about to be deleted (e.g. due to pooling algorithms), 
		 *  reference counter is inspected. In case value is non-zero, resource 
		 *  shouldn't be deleted.
		 */
		virtual void addRef() = 0;

		/** Calling this method unmarks resource be used by a resource client.
		 *  @see addRef
		 */
		virtual void decRef() = 0;

		/** Gets the current reference count
		 *  @see addRef
		 */
		virtual unsigned int getRefCount() = 0;
	};

	/** IResource is the internal representation of a loaded file.
	 * One resource is always associated with one file (resource location).
	 */
	class IResource: public virtual IReferenceCounted {
	public:
		virtual ~IResource() { }

		/** Get the location/file of this resource.
		 */
		virtual const ResourceLocation& getResourceLocation() = 0;
		virtual const std::string& getResourceFile() = 0;

		/** Change the location/file of this resource.
		 */
		virtual void setResourceLocation(const ResourceLocation& location) = 0;
		virtual void setResourceFile(const std::string& filename) = 0;
		
		/** returns -1 if not pooled, otherwise its a valid id
		 */
		virtual int getPoolId() = 0;
		virtual void setPoolId(int poolid) = 0;
	};

	/** ResourceLoader defines a class for loading resources. The resource returned is owned by
	 * the caller, and must be deleted when finished.
	 * In case allocation fails, or loader cannot load given location, NULL is returned
	 */
	class ResourceLoader {
	public:
		virtual ~ResourceLoader() { };
		virtual IResource* loadResource(const ResourceLocation& location) = 0;
	};

	/** ResourceSaver defines a class for saving Resources. 
	 */
	class ResourceSaver {
	public:
		virtual ~ResourceSaver() { };

		virtual void save(const ResourceLocation& location, IResource* resource) = 0;
		virtual void save(const std::string& filename, IResource* resource) { save(ResourceLocation(filename), resource); }
	};
}

#endif