Mercurial > fife-parpg
view engine/core/util/resource/resource.h @ 46:90005975cdbb
* Final LGPL switch step by adjusting the file headers
* Remaining issues (just slightly related to the unittest switch):
* No working unittest solution for msvc2005 yet
* Unittests not working with mingw + scons either though this seems hard to impossible to fix without an expert in this field
* sample_unit_test.cpp would need to get modified for unittest++; it still contains the old boost unittest code
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 13 Jul 2008 11:05:12 +0000 |
parents | 4a0efb7baf70 |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_RESOURE_H #define FIFE_RESOURE_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "resource_location.h" namespace FIFE { class IReferenceCounted { public: virtual ~IReferenceCounted() { } /** Calling this method marks resource be used by some resource client. * It adds one to resource counter that is kept up by the resource itself. * When resource is about to be deleted (e.g. due to pooling algorithms), * reference counter is inspected. In case value is non-zero, resource * shouldn't be deleted. */ virtual void addRef() = 0; /** Calling this method unmarks resource be used by a resource client. * @see addRef */ virtual void decRef() = 0; /** Gets the current reference count * @see addRef */ virtual unsigned int getRefCount() = 0; }; /** IResource is the internal representation of a loaded file. * One resource is always associated with one file (resource location). */ class IResource: public virtual IReferenceCounted { public: virtual ~IResource() { } /** Get the location/file of this resource. */ virtual const ResourceLocation& getResourceLocation() = 0; virtual const std::string& getResourceFile() = 0; /** Change the location/file of this resource. */ virtual void setResourceLocation(const ResourceLocation& location) = 0; virtual void setResourceFile(const std::string& filename) = 0; /** returns -1 if not pooled, otherwise its a valid id */ virtual int getPoolId() = 0; virtual void setPoolId(int poolid) = 0; }; /** ResourceLoader defines a class for loading resources. The resource returned is owned by * the caller, and must be deleted when finished. * In case allocation fails, or loader cannot load given location, NULL is returned */ class ResourceLoader { public: virtual ~ResourceLoader() { }; virtual IResource* loadResource(const ResourceLocation& location) = 0; }; /** ResourceSaver defines a class for saving Resources. */ class ResourceSaver { public: virtual ~ResourceSaver() { }; virtual void save(const ResourceLocation& location, IResource* resource) = 0; virtual void save(const std::string& filename, IResource* resource) { save(ResourceLocation(filename), resource); } }; } #endif