view engine/core/view/rendererbase.i @ 547:e59ece21ab3e

Item serialization will now assume some default values if they are not found in the save files. The 'spawn' console command can now spawn items with default values. Cleaned up some print statements.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 04 Jun 2010 21:01:34 +0000
parents 90005975cdbb
children e3140f01749d
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%module fife
%{
#include "view/rendererbase.h"
%}

namespace FIFE {
	class Camera;
	class Layer;
	class Instance;
	class Map;
	
	class RendererBase {
	public:
		RendererBase();
		virtual ~RendererBase();
		virtual std::string getName() = 0;
		int getPipelinePosition() { return m_position; }
		void setPipelinePosition(int position);
		void setEnabled(bool enabled);
		bool isEnabled();
		void addActiveLayer(Layer* layer);
		void removeActiveLayer(Layer* layer);
		void clearActiveLayers();
		void activateAllLayers(Map* map);
	};
	
	class IRendererContainer {
	public:
		virtual ~IRendererContainer() {}
		virtual RendererBase* getRenderer(const std::string& renderername) = 0;
	};
	
}