Mercurial > fife-parpg
view engine/core/view/rendererbase.i @ 46:90005975cdbb
* Final LGPL switch step by adjusting the file headers
* Remaining issues (just slightly related to the unittest switch):
* No working unittest solution for msvc2005 yet
* Unittests not working with mingw + scons either though this seems hard to impossible to fix without an expert in this field
* sample_unit_test.cpp would need to get modified for unittest++; it still contains the old boost unittest code
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 13 Jul 2008 11:05:12 +0000 |
parents | 4a0efb7baf70 |
children | e3140f01749d |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "view/rendererbase.h" %} namespace FIFE { class Camera; class Layer; class Instance; class Map; class RendererBase { public: RendererBase(); virtual ~RendererBase(); virtual std::string getName() = 0; int getPipelinePosition() { return m_position; } void setPipelinePosition(int position); void setEnabled(bool enabled); bool isEnabled(); void addActiveLayer(Layer* layer); void removeActiveLayer(Layer* layer); void clearActiveLayers(); void activateAllLayers(Map* map); }; class IRendererContainer { public: virtual ~IRendererContainer() {} virtual RendererBase* getRenderer(const std::string& renderername) = 0; }; }