Mercurial > fife-parpg
view tests/swig_tests/audio_tests.py @ 485:d365eb58f3d6
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 30 Apr 2010 15:37:33 +0000 |
parents | 81641655bc38 |
children |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from swig_test_utils import * import time, fifelog class TestAudio(unittest.TestCase): def setUp(self): self.engine = getEngine(True) self.soundmanager = self.engine.getSoundManager() self.log = fifelog.LogManager(self.engine, promptlog=True, filelog=False) self.log.setVisibleModules('pool', 'audio') self.soundmanager.init() def tearDown(self): self.engine.destroy() del self.log def testLeftRight(self): sound = self.soundmanager.createEmitter() id = self.engine.getSoundClipPool().addResourceFromFile('tests/data/left_right_test.ogg') sound.setSoundClip(id) sound.setLooping(True) sound.play() time.sleep(3); def test2Streams(self): em = self.soundmanager.createEmitter() sound = self.soundmanager.createEmitter() id = self.engine.getSoundClipPool().addResourceFromFile('tests/data/left_right_test.ogg') sound.setSoundClip(id) sound.setLooping(True) sound.setCursor(fife.SD_TIME_POS, 5) em.setSoundClip(id) em.setGain(0.7) em.play() sound.play() time.sleep(3); TEST_CLASSES = [TestAudio] if __name__ == '__main__': unittest.main()