log

age author description
2010-04-30 prock SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
2010-04-30 prock Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
2010-04-29 prock Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
2010-04-29 helios2000 * Merged the view performance branch back into trunk. fixes[ticket:419]
2010-04-28 prock Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
2010-04-28 prock Added a simple sound manager.
2010-04-23 prock Added some powerups including a spread weapon and an extra life.
2010-04-22 prock Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
2010-04-22 prock Projectiles are now part of the scene.
2010-04-22 prock Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
2010-04-21 prock Switched to a damage system. Collisions with objects now cause 1 damage to the player.
2010-04-21 prock Some minor code cleanups.
2010-04-20 prock Small update to ensure python doesn't try to delete objects that FIFE owns.
2010-04-16 prock Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
2010-04-15 prock Adding the credits window (still needs to be written)
2010-04-14 prock Added the fireball projectile.
2010-04-14 prock Added a widget to be displayed after the player completes the game.
2010-04-14 prock Fix the bug where the high score dialog box causes a crash after the player completes the level.
2010-04-14 prock Added damage so some enemies take more than one hit to destroy.
2010-04-13 prock Added some enemies to the map.
2010-04-13 prock Added the high score dialog to ask for players name (with no validation yet)
2010-04-13 prock Added high score window.
2010-04-12 prock Added enemy explosions and other animations.
2010-04-12 prock Added player ship animations including flash and explode.
2010-04-12 prock Projectiles from enemy ships no longer destroy other enemies.
2010-04-09 prock Fixed bounding boxes.
2010-04-09 prock Player death is now handled a bit nicer.
2010-04-08 prock Fixed a small bug where projectiles are not updated when it is game over.
2010-04-08 prock Player now has 3 lives and will receive a game over message once they are used up.
2010-04-07 prock Moved guis to their own file.
2010-04-07 prock Added the ability to pause the game.
2010-04-06 prock Time is now managed by the Scene object.
2010-04-06 prock Scene now gets updated when an object moves from one node to another.
2010-04-03 prock Added different enemy types which behave differently.
2010-04-01 prock Movement shouldn't be dependent on framerate anymore.
2010-04-01 prock Added score keeping ability.
2010-04-01 prock Added object bounding boxes.
2010-04-01 prock Did a little re-factoring.
2010-03-31 prock Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
2010-03-31 prock Adding the shooter demo. This is still a work in progress.
2010-03-24 helios2000 * Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
2010-03-24 helios2000 * Fixed the sld typo. fixes[ticket:463]
2010-03-19 prock Fixed some version strings.
2010-03-19 prock Updating the change log in preparation for the 0.3.1 release.
2010-03-13 chewie - added support to set instance ids of animated objects to ObjectEdit plugin
2010-03-02 prock The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
2010-03-02 chewie - fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)
2010-03-02 chewie - added color tester app to pychan demo
2010-03-02 chewie - merged change_offset code into one function
2010-03-02 chewie - fixed small bug in object saving
2010-02-25 prock Fixed a small grammar mistake in the change log
2010-02-25 prock Some minor formatting changes to the change log.
2010-02-25 prock Updating the change log.
2010-02-24 prock This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
2010-02-23 prock Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]
2010-02-23 prock Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
2010-02-23 prock Adding OpenBSD support. Thanks to tobiasu.
2010-02-22 prock Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]
2010-02-20 vtchill another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.
2010-02-20 vtchill fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.