2010-04-30 |
prock |
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
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2010-04-30 |
prock |
Added SoundEmitter::getDecodedLength and SoundEmitter::getDuration. The getDuration function will allow a timer to be registered to fire after the sound has been played. This is not a callback as requested but it does provide the functionality if required. I will be committing an example of it in the shooter demo shortly. [t:346]
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2010-04-29 |
prock |
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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2010-04-29 |
helios2000 |
* Merged the view performance branch back into trunk. fixes[ticket:419]
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2010-04-28 |
prock |
Added a SoundEmitter class that encapsulates the FIFE sound emitter. The SoundManager is now a factory for SoundEmitters. Also working on getting a callback going for when the sound is finished playing.
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2010-04-28 |
prock |
Added a simple sound manager.
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2010-04-23 |
prock |
Added some powerups including a spread weapon and an extra life.
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2010-04-22 |
prock |
Fixed a small bug where projectiles wouldn't be removed from the scene after passing the far right edge of the screen.
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2010-04-22 |
prock |
Projectiles are now part of the scene.
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2010-04-22 |
prock |
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
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2010-04-21 |
prock |
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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2010-04-21 |
prock |
Some minor code cleanups.
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2010-04-20 |
prock |
Small update to ensure python doesn't try to delete objects that FIFE owns.
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2010-04-16 |
prock |
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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2010-04-15 |
prock |
Adding the credits window (still needs to be written)
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2010-04-14 |
prock |
Added the fireball projectile.
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2010-04-14 |
prock |
Added a widget to be displayed after the player completes the game.
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2010-04-14 |
prock |
Fix the bug where the high score dialog box causes a crash after the player completes the level.
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2010-04-14 |
prock |
Added damage so some enemies take more than one hit to destroy.
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2010-04-13 |
prock |
Added some enemies to the map.
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2010-04-13 |
prock |
Added the high score dialog to ask for players name (with no validation yet)
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2010-04-13 |
prock |
Added high score window.
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2010-04-12 |
prock |
Added enemy explosions and other animations.
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2010-04-12 |
prock |
Added player ship animations including flash and explode.
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2010-04-12 |
prock |
Projectiles from enemy ships no longer destroy other enemies.
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2010-04-09 |
prock |
Fixed bounding boxes.
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2010-04-09 |
prock |
Player death is now handled a bit nicer.
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2010-04-08 |
prock |
Fixed a small bug where projectiles are not updated when it is game over.
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2010-04-08 |
prock |
Player now has 3 lives and will receive a game over message once they are used up.
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2010-04-07 |
prock |
Moved guis to their own file.
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2010-04-07 |
prock |
Added the ability to pause the game.
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2010-04-06 |
prock |
Time is now managed by the Scene object.
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2010-04-06 |
prock |
Scene now gets updated when an object moves from one node to another.
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2010-04-03 |
prock |
Added different enemy types which behave differently.
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2010-04-01 |
prock |
Movement shouldn't be dependent on framerate anymore.
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2010-04-01 |
prock |
Added score keeping ability.
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2010-04-01 |
prock |
Added object bounding boxes.
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2010-04-01 |
prock |
Did a little re-factoring.
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2010-03-31 |
prock |
Added the ability to set the scale of the object layer. Tweaked the player controls a little bit. A little more work needs to be done to keep the player within the bounds of the camera.
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2010-03-31 |
prock |
Adding the shooter demo. This is still a work in progress.
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2010-03-24 |
helios2000 |
* Fixed GenericRenderer, now it only render to a specific layer. If the node is only a point then it used the last active layer. fixes #[ticket:458]
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2010-03-24 |
helios2000 |
* Fixed the sld typo. fixes[ticket:463]
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2010-03-19 |
prock |
Fixed some version strings.
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2010-03-19 |
prock |
Updating the change log in preparation for the 0.3.1 release.
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2010-03-13 |
chewie |
- added support to set instance ids of animated objects to ObjectEdit plugin
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2010-03-02 |
prock |
The demos and editor now look for a local copy of FIFE before trying to import the installed version of FIFE. This is to ease development and not force developers to install FIFE every time they make changes to core and/or the extensions. fixes[t:453]
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2010-03-02 |
chewie |
- fixed credits gui (path to AUTHORS file wasn't corrected after the buildsystem release)
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2010-03-02 |
chewie |
- added color tester app to pychan demo
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2010-03-02 |
chewie |
- merged change_offset code into one function
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2010-03-02 |
chewie |
- fixed small bug in object saving
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2010-02-25 |
prock |
Fixed a small grammar mistake in the change log
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2010-02-25 |
prock |
Some minor formatting changes to the change log.
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2010-02-25 |
prock |
Updating the change log.
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2010-02-24 |
prock |
This changes the behavior of Camera::resetRenderers(). It will no longer activate all layers for every renderer. This is now up to the clients to do.
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2010-02-23 |
prock |
Added the ability to request focus via the pychan widget (added the requestFocus() function). Also fixed a problem where dialog boxes were not given focus when opened. fixes[t:465]
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2010-02-23 |
prock |
Added the ability to render a vertex on the screen. The vertex is represented by a small square. fixes[t:455]
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2010-02-23 |
prock |
Adding OpenBSD support. Thanks to tobiasu.
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2010-02-22 |
prock |
Added the ability to add an event listener to the front of the event listener deque in the event manager. fixes[t:454]
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2010-02-20 |
vtchill |
another fix to the build system, the current way we check for lib dependencies do not handle lowercase vs. uppercase name differences correctly when using pkg-config. The only lib dependency that currently has this is Xcursor, so i removed the lowercase version so that "Xcursor" will be the only one that is searched for.
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2010-02-20 |
vtchill |
fix for build system dependency checks when using pkg-config. The pkg-config call was incorrect b/c the name of the package was never being set.
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