Mercurial > fife-parpg
view tests/data/wolf_walk/wolf_walk_ne.xml @ 485:d365eb58f3d6
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 30 Apr 2010 15:37:33 +0000 |
parents | 4a0efb7baf70 |
children |
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<animation delay="90" id="2001"> <frame source="gfx/walk_ne_1.png" /> <frame source="gfx/walk_ne_2.png" /> <frame source="gfx/walk_ne_3.png" /> <frame source="gfx/walk_ne_4.png" /> <frame source="gfx/walk_ne_5.png" /> <frame source="gfx/walk_ne_6.png" /> <frame source="gfx/walk_ne_7.png" /> <frame source="gfx/walk_ne_8.png" /> </animation>