Mercurial > fife-parpg
view ext/guichan-0.8.2/src/sdl/sdlinput.cpp @ 485:d365eb58f3d6
SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 30 Apr 2010 15:37:33 +0000 |
parents | 64738befdf3b |
children |
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/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * For comments regarding functions please see the header file. */ #include "guichan/sdl/sdlinput.hpp" #include "guichan/exception.hpp" namespace gcn { SDLInput::SDLInput() { mMouseInWindow = true; mMouseDown = false; } bool SDLInput::isKeyQueueEmpty() { return mKeyInputQueue.empty(); } KeyInput SDLInput::dequeueKeyInput() { KeyInput keyInput; if (mKeyInputQueue.empty()) { throw GCN_EXCEPTION("The queue is empty."); } keyInput = mKeyInputQueue.front(); mKeyInputQueue.pop(); return keyInput; } bool SDLInput::isMouseQueueEmpty() { return mMouseInputQueue.empty(); } MouseInput SDLInput::dequeueMouseInput() { MouseInput mouseInput; if (mMouseInputQueue.empty()) { throw GCN_EXCEPTION("The queue is empty."); } mouseInput = mMouseInputQueue.front(); mMouseInputQueue.pop(); return mouseInput; } void SDLInput::pushInput(SDL_Event event) { KeyInput keyInput; MouseInput mouseInput; switch (event.type) { case SDL_KEYDOWN: { int value = convertSDLEventToGuichanKeyValue(event); if (value == -1) { value = (int)event.key.keysym.unicode; } keyInput.setKey(Key(value)); keyInput.setType(KeyInput::PRESSED); keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT); keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL); keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT); keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META); keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0 && event.key.keysym.sym <= SDLK_KP_EQUALS); mKeyInputQueue.push(keyInput); break; } case SDL_KEYUP: { int value = convertSDLEventToGuichanKeyValue(event); if (value == -1) { value = (int)event.key.keysym.sym; } keyInput.setKey(Key(value)); keyInput.setType(KeyInput::RELEASED); keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT); keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL); keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT); keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META); keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0 && event.key.keysym.sym <= SDLK_KP_EQUALS); mKeyInputQueue.push(keyInput); break; } case SDL_MOUSEBUTTONDOWN: mMouseDown = true; mouseInput.setX(event.button.x); mouseInput.setY(event.button.y); mouseInput.setButton(convertMouseButton(event.button.button)); if (event.button.button == SDL_BUTTON_WHEELDOWN) { mouseInput.setType(MouseInput::WHEEL_MOVED_DOWN); } else if (event.button.button == SDL_BUTTON_WHEELUP) { mouseInput.setType(MouseInput::WHEEL_MOVED_UP); } else { mouseInput.setType(MouseInput::PRESSED); } mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; case SDL_MOUSEBUTTONUP: mMouseDown = false; mouseInput.setX(event.button.x); mouseInput.setY(event.button.y); mouseInput.setButton(convertMouseButton(event.button.button)); mouseInput.setType(MouseInput::RELEASED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; case SDL_MOUSEMOTION: mouseInput.setX(event.button.x); mouseInput.setY(event.button.y); mouseInput.setButton(MouseInput::EMPTY); mouseInput.setType(MouseInput::MOVED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; case SDL_ACTIVEEVENT: /* * This occurs when the mouse leaves the window and the Gui-chan * application loses its mousefocus. */ if ((event.active.state & SDL_APPMOUSEFOCUS) && !event.active.gain) { mMouseInWindow = false; if (!mMouseDown) { mouseInput.setX(-1); mouseInput.setY(-1); mouseInput.setButton(MouseInput::EMPTY); mouseInput.setType(MouseInput::MOVED); mMouseInputQueue.push(mouseInput); } } if ((event.active.state & SDL_APPMOUSEFOCUS) && event.active.gain) { mMouseInWindow = true; } break; } // end switch } int SDLInput::convertMouseButton(int button) { switch (button) { case SDL_BUTTON_LEFT: return MouseInput::LEFT; break; case SDL_BUTTON_RIGHT: return MouseInput::RIGHT; break; case SDL_BUTTON_MIDDLE: return MouseInput::MIDDLE; break; default: // We have an unknown mouse type which is ignored. return button; } } int SDLInput::convertSDLEventToGuichanKeyValue(SDL_Event event) { int value = -1; switch (event.key.keysym.sym) { case SDLK_TAB: value = Key::TAB; break; case SDLK_LALT: value = Key::LEFT_ALT; break; case SDLK_RALT: value = Key::RIGHT_ALT; break; case SDLK_LSHIFT: value = Key::LEFT_SHIFT; break; case SDLK_RSHIFT: value = Key::RIGHT_SHIFT; break; case SDLK_LCTRL: value = Key::LEFT_CONTROL; break; case SDLK_RCTRL: value = Key::RIGHT_CONTROL; break; case SDLK_BACKSPACE: value = Key::BACKSPACE; break; case SDLK_PAUSE: value = Key::PAUSE; break; case SDLK_SPACE: // Special characters like ~ (tilde) ends up // with the keysym.sym SDLK_SPACE which // without this check would be lost. The check // is only valid on key down events in SDL. if (event.type == SDL_KEYUP || event.key.keysym.unicode == ' ') { value = Key::SPACE; } break; case SDLK_ESCAPE: value = Key::ESCAPE; break; case SDLK_DELETE: value = Key::DELETE; break; case SDLK_INSERT: value = Key::INSERT; break; case SDLK_HOME: value = Key::HOME; break; case SDLK_END: value = Key::END; break; case SDLK_PAGEUP: value = Key::PAGE_UP; break; case SDLK_PRINT: value = Key::PRINT_SCREEN; break; case SDLK_PAGEDOWN: value = Key::PAGE_DOWN; break; case SDLK_F1: value = Key::F1; break; case SDLK_F2: value = Key::F2; break; case SDLK_F3: value = Key::F3; break; case SDLK_F4: value = Key::F4; break; case SDLK_F5: value = Key::F5; break; case SDLK_F6: value = Key::F6; break; case SDLK_F7: value = Key::F7; break; case SDLK_F8: value = Key::F8; break; case SDLK_F9: value = Key::F9; break; case SDLK_F10: value = Key::F10; break; case SDLK_F11: value = Key::F11; break; case SDLK_F12: value = Key::F12; break; case SDLK_F13: value = Key::F13; break; case SDLK_F14: value = Key::F14; break; case SDLK_F15: value = Key::F15; break; case SDLK_NUMLOCK: value = Key::NUM_LOCK; break; case SDLK_CAPSLOCK: value = Key::CAPS_LOCK; break; case SDLK_SCROLLOCK: value = Key::SCROLL_LOCK; break; case SDLK_RMETA: value = Key::RIGHT_META; break; case SDLK_LMETA: value = Key::LEFT_META; break; case SDLK_LSUPER: value = Key::LEFT_SUPER; break; case SDLK_RSUPER: value = Key::RIGHT_SUPER; break; case SDLK_MODE: value = Key::ALT_GR; break; case SDLK_UP: value = Key::UP; break; case SDLK_DOWN: value = Key::DOWN; break; case SDLK_LEFT: value = Key::LEFT; break; case SDLK_RIGHT: value = Key::RIGHT; break; case SDLK_RETURN: value = Key::ENTER; break; case SDLK_KP_ENTER: value = Key::ENTER; break; default: break; } if (!(event.key.keysym.mod & KMOD_NUM)) { switch (event.key.keysym.sym) { case SDLK_KP0: value = Key::INSERT; break; case SDLK_KP1: value = Key::END; break; case SDLK_KP2: value = Key::DOWN; break; case SDLK_KP3: value = Key::PAGE_DOWN; break; case SDLK_KP4: value = Key::LEFT; break; case SDLK_KP5: value = 0; break; case SDLK_KP6: value = Key::RIGHT; break; case SDLK_KP7: value = Key::HOME; break; case SDLK_KP8: value = Key::UP; break; case SDLK_KP9: value = Key::PAGE_UP; break; default: break; } } return value; } }