view ext/guichan-0.8.2/src/rectangle.cpp @ 485:d365eb58f3d6

SoundClip can now fire a callback after a sound has completed being played (i.e. the duration of the sound has passed by). I have added an example of this with the scene music. [t:346]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 30 Apr 2010 15:37:33 +0000
parents 64738befdf3b
children
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/*      _______   __   __   __   ______   __   __   _______   __   __
 *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
 *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
 *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
 * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
 * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
 *
 * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
 *
 *
 * Per Larsson a.k.a finalman
 * Olof Naessén a.k.a jansem/yakslem
 *
 * Visit: http://guichan.sourceforge.net
 *
 * License: (BSD)
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 * 3. Neither the name of Guichan nor the names of its contributors may
 *    be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
 * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * For comments regarding functions please see the header file.
 */

#include "guichan/rectangle.hpp"

namespace gcn
{
    Rectangle::Rectangle()
        : x(0),
          y(0),
          width(0),
          height(0)
    {
    }

    Rectangle::Rectangle(int x_, int y_, int width_, int height_)
      : x(x_),
        y(y_),
        width(width_),
        height(height_)
    {
    }

    void Rectangle::setAll(int x_, int y_, int width_, int height_)
    {
        x = x_;
        y = y_;
        width = width_;
        height = height_;
    }

    bool Rectangle::isIntersecting(const Rectangle& rectangle) const
    {
        int x_ = x;
        int y_ = y;
        int width_ = width;
        int height_ = height;

        x_ -= rectangle.x;
        y_ -= rectangle.y;

        if (x_ < 0)
        {
            width_ += x_;
            x_ = 0;
        }
        else if (x_ + width_ > rectangle.width)
        {
            width_ = rectangle.width - x_;
        }

        if (y_ < 0)
        {
            height_ += y_;
            y_ = 0;
        }
        else if (y_ + height_ > rectangle.height)
        {
            height_ = rectangle.height - y_;
        }

        if (width_ <= 0 || height_ <= 0)
        {
            return false;
        }

        return true;
    }

    bool Rectangle::isPointInRect(int x_, int y_) const
    {
        return x_ >= x
            && y_ >= y
            && x_ < x + width
            && y_ < y + height;
    }

    std::ostream& operator<<(std::ostream& out,
                             const Rectangle& rectangle)
    {
        out << "Rectangle [x = " << rectangle.x
            << ", y = " << rectangle.y
            << ", width = " << rectangle.width
            << ", height = " << rectangle.height
            << "]";

        return out;
    }
}