Mercurial > fife-parpg
view tools/editor/scripts/gui/dockarea.py @ 550:d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Started adding more comments.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 15 Jun 2010 17:53:20 +0000 |
parents | 2d01d25222bd |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife.extensions import pychan from fife.extensions.pychan import widgets import scripts.editor from fife import fife from panel import Panel from faketabwidget import FakeTabWidget from resizablebase import ResizableBase class DockArea(widgets.VBox, ResizableBase): def __init__(self, side, resizable=True, *args, **kwargs): widgets.VBox.__init__(self, margins=(0,0,0,0), *args, **kwargs) ResizableBase.__init__(self, *args, **kwargs) self.cursor_id = 0 self.cursor_type = 0 self.vexpand=0 self.hexpand=0 self.side = side self.resizable_top = (side == "bottom") self.resizable_left = (side == "right") self.resizable_right = (side == "left") self.resizable_bottom = (side == "top") self.gui = None self.buildGui() self.tabwidgets = [] self.panels = [] def getDockLocation(self, x, y): placeAfter = None placeBefore = None placeIn = None if x >= 0 and y >= 0: # See if widget was dropped on a tabwidget for tabwidget in self.tabwidgets: absX, absY = tabwidget.getAbsolutePos() if absX <= x and absY <= y \ and absX+tabwidget.width >= x and absY+tabwidget.height >= y: # Check if the user tried to place it in front, or after this widget if self.side == "left" or self.side == "right": if y < absY+10: placeBefore = tabwidget elif y > absY+tabwidget.height-10: placeAfter = tabwidget else: if x < absX+10: placeBefore = tabwidget elif x > absX+tabwidget.width-10: placeAfter = tabwidget if placeAfter is None and placeBefore is None: placeIn = tabwidget break return (placeIn, placeBefore, placeAfter) def dockChild(self, child, x, y): for panel in self.panels: if panel[0] == child: return child.dockarea = self child.setDocked(True) placeIn, placeBefore, placeAfter = self.getDockLocation(x, y) if placeIn is None: tabwidget = FakeTabWidget(resizable=True) tabwidget.hexpand=1 tabwidget.vexpand=1 if self.side == "left" or self.side == "right": tabwidget.resizable_bottom = True else: tabwidget.resizable_right = True self.tabwidgets.append(tabwidget) if placeBefore: self.gui.insertChildBefore(tabwidget, placeBefore) elif placeAfter: self.gui.insertChild(tabwidget, self.gui.children.index(placeAfter)+1) else: self.gui.addChild(tabwidget) else: tabwidget = placeIn tab = tabwidget.addTab(child, child.title) self.panels.append( (child, tabwidget) ) def undock(event): if event.getButton() != 2: # Right click return self.undockChild(child) tab[2].capture(undock, "mouseClicked") self.adaptLayout() def undockChild(self, child, childIsCaller=False): tabwidget = None for panel in self.panels: if panel[0] == child: tabwidget = panel[1] self.panels.remove(panel) break else: return tabwidget.removeTab(child) if childIsCaller is False: child.setDocked(False) if len(tabwidget.tabs) <= 0: self.gui.removeChild(tabwidget) self.tabwidgets.remove(tabwidget) # This stops a guichan exception when a widget with modul focus gets focused. # It is not pretty, but crashes aren't pretty either tabwidget.__del__() del tabwidget self.adaptLayout() def buildGui(self): if self.gui: self.removeChild(self.gui) if self.side == "left" or self.side == "right": self.gui = widgets.VBox() else: self.gui = widgets.HBox() self.gui.vexpand = 1 self.gui.hexpand = 1 self.addChild(self.gui) def mouseReleased(self, event): if self._resize: if self._rLeft or self._rRight: # Resize children for child in self.gui.findChildren(parent=self.gui): child.min_size = (self.width, child.min_size[1]) child.max_size = (self.width, child.max_size[1]) if self._rTop or self._rBottom: # Resize children for child in self.gui.findChildren(parent=self.gui): child.min_size = (child.min_size[0], self.height) child.max_size = (child.max_size[0], self.height) self.gui.max_size = (self.width, self.height) ResizableBase.mouseReleased(self, event) self.min_size = (0,0) # Override changes done in ResizableBase #FIXME: This is a little bit of a hack to fix Ticket #444 self.adaptLayout()