Mercurial > fife-parpg
view demos/rpg/scripts/quests/basequest.py @ 550:d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Started adding more comments.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 15 Jun 2010 17:53:20 +0000 |
parents | 67f6f3538e88 |
children | 69d50e751c9a |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil, time from datetime import datetime from fife import fife QuestTypes = {'DEFAULT':0, 'RETURN_ITEM':1} class Quest(object): def __init__(self, ownerid, questid, questtitle, questtext): self._ownerid = ownerid self._questid = questid self._name = questtitle self._text = questtext def __eq__(self, other): return self._questid == other.id def checkQuestCompleted(self, actor): pass def _getOwnerID(self): return self._ownerid def _getName(self): return self._name def _setName(self, questtitle): self._name = questtitle def _getText(self): return self._text def _setText(self, questtext): self._text = questtext def _getID(self): return self._questid ownerid = property(_getOwnerID) name = property(_getName, _setName) text = property(_getText, _setText) id = property(_getID) class ReturnItemQuest(Quest): def __init__(self, ownerid, questid, questtitle, questtext): super(ReturnItemQuest, self).__init__(ownerid, questid, questtitle, questtext) self._requireditems = [] self._requiredgold = 0 def addRequiredItem(self, itemid): self._requireditems.append(itemid) def addRequiredGold(self, goldcount): self._requiredgold += goldcount def checkQuestCompleted(self, actor): completed = False if self._requiredgold > 0: if actor.gold >= self._requiredgold: completed = True for item in self._requireditems: if item in actor.inventory: completed = True return completed def _getRequiredGold(self): return self._requiredgold def _getRequiredItems(self): return self._requireditems requiredgold = property(_getRequiredGold) requireditems = property(_getRequiredItems)