Mercurial > fife-parpg
comparison demos/rpg/scripts/quests/basequest.py @ 550:d0282579668c
Added QuestManager. The player can now move from map to map and the state of the quests remains persistent. Both quests the NPC gives you are now completable. Still have to clean up the quest loading code.
Started adding more comments.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 15 Jun 2010 17:53:20 +0000 |
parents | 67f6f3538e88 |
children | 69d50e751c9a |
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549:c9113e23b004 | 550:d0282579668c |
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31 | 31 |
32 QuestTypes = {'DEFAULT':0, | 32 QuestTypes = {'DEFAULT':0, |
33 'RETURN_ITEM':1} | 33 'RETURN_ITEM':1} |
34 | 34 |
35 class Quest(object): | 35 class Quest(object): |
36 def __init__(self, owner, questname, questtext): | 36 def __init__(self, ownerid, questid, questtitle, questtext): |
37 self._owner = owner | 37 self._ownerid = ownerid |
38 self._name = questname | 38 self._questid = questid |
39 self._name = questtitle | |
39 self._text = questtext | 40 self._text = questtext |
41 | |
42 def __eq__(self, other): | |
43 return self._questid == other.id | |
40 | 44 |
41 def checkQuestCompleted(self, actor): | 45 def checkQuestCompleted(self, actor): |
42 pass | 46 pass |
43 | 47 |
44 def _getOwner(self): | 48 def _getOwnerID(self): |
45 return self._owner | 49 return self._ownerid |
46 | 50 |
47 def _getName(self): | 51 def _getName(self): |
48 return self._name | 52 return self._name |
49 | 53 |
50 def _setName(self, questname): | 54 def _setName(self, questtitle): |
51 self._name = questname | 55 self._name = questtitle |
52 | 56 |
53 def _getText(self): | 57 def _getText(self): |
54 return self._text | 58 return self._text |
55 | 59 |
56 def _setText(self, questtext): | 60 def _setText(self, questtext): |
57 self._text = questtext | 61 self._text = questtext |
58 | 62 |
59 owner = property(_getOwner) | 63 def _getID(self): |
64 return self._questid | |
65 | |
66 ownerid = property(_getOwnerID) | |
60 name = property(_getName, _setName) | 67 name = property(_getName, _setName) |
61 text = property(_getText, _setText) | 68 text = property(_getText, _setText) |
69 id = property(_getID) | |
62 | 70 |
63 class ReturnItemQuest(Quest): | 71 class ReturnItemQuest(Quest): |
64 def __init__(self, owner, questname, questtext): | 72 def __init__(self, ownerid, questid, questtitle, questtext): |
65 super(ReturnItemQuest, self).__init__(owner, questname, questtext) | 73 super(ReturnItemQuest, self).__init__(ownerid, questid, questtitle, questtext) |
66 | 74 |
67 self._requireditems = [] | 75 self._requireditems = [] |
68 self._requiredgold = 0 | 76 self._requiredgold = 0 |
69 | 77 |
70 def addRequiredItem(self, itemid): | 78 def addRequiredItem(self, itemid): |