Mercurial > fife-parpg
view engine/core/model/structures/instancetree.h @ 405:cfe2f6db4964
Reverting my last change to camera.cpp. It caused unexpected results with rotated tiles.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 29 Jan 2010 15:55:47 +0000 |
parents | 0fd74235b34d |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_INSTANCETREE_H #define FIFE_INSTANCETREE_H // Standard C++ library includes #include <list> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src #include "util/base/fifeclass.h" #include "util/structures/quadtree.h" #include "model/metamodel/modelcoords.h" namespace FIFE { class Instance; class InstanceTree: public FifeClass { static const int kTreeDepth = 2; public: typedef std::list<Instance*> InstanceList; typedef QuadTree< InstanceList, kTreeDepth > InstanceQuadTree; typedef InstanceQuadTree::Node InstanceTreeNode; /** Constructor * */ InstanceTree(); /** Destructor * */ virtual ~InstanceTree(); /** Adds an instance to the quad tree. * * Adds an instance to the quad tree based upon it's location on the layer and it's * area. * * @param instance A pointer to the instance to add. * @note In case you added the instance before this will throw. */ void addInstance(Instance* instance); /** Removes an instance from the quad tree. * * Locates an instance in the quad tree then removes it. * * @param instance A pointer to the instance to find and remove. * @note In case you did @b not add the instance before this will throw. */ void removeInstance(Instance* instance); /** Find all instances in a given area. * * Takes a box as an area then returns a vector filled with all instances that intersect * with that box. * * @param point A ModelCoordinate representing the upper left part of the search area. * @param w The width of the search area in Model Units. * @param h The height of the search area in Model Units. * @param lst vector reference that will be filled with all instances within that space. */ void findInstances(const ModelCoordinate& point, int w, int h, InstanceList& lst); /** See QuadNode::apply_visitor */ template<typename Visitor> void applyVisitor(Visitor& visitor) { m_tree.apply_visitor(visitor); } private: InstanceQuadTree m_tree; std::map<Instance*,InstanceTreeNode*> m_reverse; }; } #endif