Mercurial > fife-parpg
view tools/editor/scripts/gui/input.py @ 453:cf53848fb187
Scene now gets updated when an object moves from one node to another.
Player is now part of the scene.
Projectiles can be files by both player and enemies.
Some code cleanup.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 06 Apr 2010 19:12:41 +0000 |
parents | 64738befdf3b |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife.extensions import pychan import fife.extensions.pychan.widgets as widgets class InputDialog(object): """ Input supplies a text box for entering data. The result is passed to onEntry. onEntry - the function to call when a input is complete. Accepts one argument: a string of text. """ def __init__(self, prompt, onEntry, onCancel): self._callback = onEntry self._cancelCallback = onCancel self._widget = pychan.loadXML('gui/input.xml') self._widget.mapEvents({ 'okButton' : self._complete, 'cancelButton' : self._cancel }) self._widget.distributeInitialData({ 'prompt' : prompt }) self._widget.show() def _complete(self): self._callback(self._widget.collectData('inputBox')) self._widget.hide() def _cancel(self): self._cancelCallback() self._widget.hide()