Mercurial > fife-parpg
view tools/editor/gui/tools.xml @ 453:cf53848fb187
Scene now gets updated when an object moves from one node to another.
Player is now part of the scene.
Projectiles can be files by both player and enemies.
Some code cleanup.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Tue, 06 Apr 2010 19:12:41 +0000 |
parents | 64738befdf3b |
children |
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<Window title="" titlebar_height="15" margins="0,0"> <VBox padding="0"> <ToggleButton group="toolbuttons" hover_image="icons/hand.png" up_image="icons/hand.png" down_image="icons/hand.png" name="btnSelect" offset="1,1" helptext="Select cells on layer" /> <ToggleButton group="toolbuttons" hover_image="icons/select_layer.png" up_image="icons/select_layer.png" down_image="icons/select_layer.png" name="btnMove" offset="1,1" helptext="Moves instances" /> <ToggleButton group="toolbuttons" hover_image="icons/add_instance.png" up_image="icons/add_instance.png" down_image="icons/add_instance.png" name="btnInsert" offset="1,1" helptext="Adds new instances based on currently selected object" /> <ToggleButton group="toolbuttons" hover_image="icons/quit.png" up_image="icons/quit.png" down_image="icons/quit.png" name="btnDelete" offset="1,1" helptext="Deletes instances" /> </VBox> </Window>