view tools/editor/gui/lightedit.xml @ 453:cf53848fb187

Scene now gets updated when an object moves from one node to another. Player is now part of the scene. Projectiles can be files by both player and enemies. Some code cleanup.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 06 Apr 2010 19:12:41 +0000
parents 64738befdf3b
children 60621d858548
line wrap: on
line source

<Panel title="Light editor" position="10,700">
	<Label text="RGB values (float)" />
	<HBox>
		<Label text="R" />
		<TextBox text="1.0" name="value_R" min_size="20,20"/>
		<Button text="+" name="increase_R" />
		<Button text="-" name="decrease_R" />
	</HBox>
	<HBox>
		<Label text="G" />
		<TextBox text="1.0" name="value_G" min_size="20,20"/>
		<Button text="+" name="increase_G" />
		<Button text="-" name="decrease_G" />
	</HBox>
	<HBox>
		<Label text="B" />
		<TextBox text="1.0" name="value_B" min_size="20,20"/>
		<Button text="+" name="increase_B" />
		<Button text="-" name="decrease_B" />
	</HBox>
	<HBox>
		<Label text="A" />
		<TextBox text="1.0" name="value_A" min_size="20,20"/>
		<Button text="+" name="increase_A" />
		<Button text="-" name="decrease_A" />
	</HBox>
	<VBox>
		<ToggleButton text="Enable" name="enable_global_light" />
		<Button text="Random" name="random_global_light" />
		<Button text="Reset" name="reset_global_light" />
	</VBox>	
</Panel>