Mercurial > fife-parpg
view tools/editor/gui/layerdialog.xml @ 453:cf53848fb187
Scene now gets updated when an object moves from one node to another.
Player is now part of the scene.
Projectiles can be files by both player and enemies.
Some code cleanup.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Tue, 06 Apr 2010 19:12:41 +0000 |
parents | 64738befdf3b |
children |
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<Panel title="Layer Editor" min_size="200, 220"> <VBox hexpand="1"> <HBox> <Label name="layerLabel" text="Layer ID:" /> <TextField name="layerBox" hexpand="3" /> </HBox> <Label name="pathingLabel" text="Pathfinding strategy:"/> <DropDown name="pathingBox"/> <Spacer fixed_size="10" /> <Label name="gridLabel" text="Grid type:" /> <DropDown name="gridBox"/> <HBox> <Label name="rotLabel" text="Rotation:" /> <TextField name="rotBox" text="0.0" hexpand="3" /> </HBox> <HBox> <Label name="scaleLabel" text="Scale:" /> <Label name="xScaleLabel" text="X:" hexpand="0"/> <TextField name="xScaleBox" text="1.0" min_size="45,10" /> <Label name="yScaleLabel" text="Y:" hexpand="0"/> <TextField name="yScaleBox" text="1.0" min_size="45,10" /> </HBox> <HBox> <Label name="offsetLabel" text="Offset:" /> <Label name="xOffsetLabel" text="X:" hexpand="0" /> <TextField name="xOffsetBox" text="0.0" min_size="45,10" /> <Label name="yOffsetLabel" text="Y:" hexpand="0" /> <TextField name="yOffsetBox" text="0.0" min_size="45,10" /> </HBox> <HBox> <Label name="transLabel" text="Transparency:" hexpand="0" /> <TextField name="transBox" text="0" min_size="45,10" /> </HBox> </VBox> <HBox> <Spacer /> <Button name="okButton" text="OK" /> <Button name="cancelButton" text="Cancel" /> </HBox> </Panel>