Mercurial > fife-parpg
view tools/editor/gui/cameradialog.xml @ 453:cf53848fb187
Scene now gets updated when an object moves from one node to another.
Player is now part of the scene.
Projectiles can be files by both player and enemies.
Some code cleanup.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Tue, 06 Apr 2010 19:12:41 +0000 |
parents | 64738befdf3b |
children |
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<Panel title="Camera Editor" min_size="250, 100"> <VBox hexpand="1"> <HBox> <!-- Should be replaced with a dropdown box containing open maps --> <Label name="mapLabel" text="Map ID:" min_size="100, 10" /> <TextField name="mapBox" min_size="100, 10" /> </HBox> <HBox> <!-- Should be replaced with a dropdown box containing available layers in map --> <Label name="layerLabel" text="Layer ID:" min_size="100, 10" /> <TextField name="layerBox" min_size="100, 10" /> </HBox> <Spacer fixed_size="10" /> <HBox> <Spacer /> <Label text="Camera settings" /> <Spacer /> </HBox> <HBox> <Label name="idLabel" text="Camera ID:" min_size="100, 10" /> <TextField name="idBox" min_size="100, 10" /> </HBox> <HBox> <Label name="viewLabel" text="Viewport ('x,y,w,h'):" min_size="100, 10" /> <TextField name="viewBox" text="0,0,640,480" min_size="100, 10" /> </HBox> <HBox> <Label name="refLabel" text="Reference cell:" min_size="100, 10" /> <Label name="refWLabel" text="Width:" hexpand="0" /> <TextField name="refwBox" min_size="40, 10" /> </HBox> <HBox> <Spacer min_size="100" /> <Label name="refHLabel" text="Height:" hexpand="0" /> <TextField name="refhBox" min_size="40, 10" /> </HBox> <HBox> <Label name="rotLabel" text="Rotation:" min_size="100, 10" /> <TextField name="rotBox" text="0" min_size="100, 10" /> </HBox> <HBox> <Label name="tiltLabel" text="Tilt:" min_size="100, 10" /> <TextField name="tiltBox" text="0" min_size="100, 10" /> </HBox> </VBox> <Spacer /> <HBox> <Button name="okButton" text="OK"/> <Button name="cancelButton" text="Cancel"/> </HBox> </Panel>