view engine/swigwrappers/python/extensions.i.templ @ 453:cf53848fb187

Scene now gets updated when an object moves from one node to another. Player is now part of the scene. Projectiles can be files by both player and enemies. Some code cleanup.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 06 Apr 2010 19:12:41 +0000
parents 4a0efb7baf70
children c0c3f64bfc2d
line wrap: on
line source

namespace FIFE {
	
	%extend PointType2D<int> {
		int getX() { return $self->x; }
		int getY() { return $self->y; }
		void setX(int _x) { $self->x = _x; }
		void setY(int _y) { $self->y = _y; }
		
		std::string __str__() {
			std::stringstream str;
			str << "Point" << *$self;
			return  str.str();
		}
	};
	
	%extend PointType2D<double> {
		double getX() { return $self->x; }
		double getY() { return $self->y; }
		void setX(double _x) { $self->x = _x; }
		void setY(double _y) { $self->y = _y; }
		
		std::string __str__() {
			std::stringstream str;
			str << "DoublePoint" << *$self;
			return  str.str();
		}
	};
	
	%extend PointType3D<int> {
		std::string __str__() {
			std::stringstream str;
			str << "Point3D" << *$self;
			return  str.str();
		}
	};
	
	%extend PointType3D<double> {
		std::string __str__() {
			std::stringstream str;
			str << "DoublePoint3D" << *$self;
			return  str.str();
		}
	};
		
	%extend Rect {
		int getX() { return $self->x; }
		int getY() { return $self->y; }
		void setX(int _x) { $self->x = _x; }
		void setY(int _y) { $self->y = _y; }
	
		int getW() { return $self->w; }
		int getH() { return $self->h; }
		void setW(int _w) { $self->w = _w; }
		void setH(int _h) { $self->h = _h; }
	
		std::string __str__() {
			std::stringstream str;
			str << "Rect" << *$self;
			return  str.str();
		}
	};
}