view demos/shooter/scripts/ships/shipbase.py @ 453:cf53848fb187

Scene now gets updated when an object moves from one node to another. Player is now part of the scene. Projectiles can be files by both player and enemies. Some code cleanup.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 06 Apr 2010 19:12:41 +0000
parents f463ab431cc0
children bd7e8f708adf
line wrap: on
line source

# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from math import sqrt

from fife import fife
from scripts.common.baseobject import SpaceObject
from scripts.weapons import Weapon


class Ship(SpaceObject):
	def __init__(self, scene, name, findInstance=True):
		super(Ship, self).__init__(scene, name, findInstance)

		self._timedelta = 0
		self._weapon = None
	
	def _setWeapon(self, weapon):
		self._weapon = weapon
		
	def _getWeapon(self, weapon):
		return self._weapon
		
	def fire(self, curtime, direction):
		if self._weapon:
			return self._weapon.fire(curtime, direction)
		
		return None
	
	weapon = property(_getWeapon, _setWeapon)