Mercurial > fife-parpg
view demos/shooter/run.py @ 453:cf53848fb187
Scene now gets updated when an object moves from one node to another.
Player is now part of the scene.
Projectiles can be files by both player and enemies.
Some code cleanup.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 06 Apr 2010 19:12:41 +0000 |
parents | 2046a1f2f5f2 |
children | e686b82d93d0 |
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#!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### # This is the rio de hola client for FIFE. import sys, os, re, math, random, shutil fife_path = os.path.join('..','..','engine','python') if os.path.isdir(fife_path) and fife_path not in sys.path: sys.path.insert(0,fife_path) from fife import fife print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__) from fife.extensions import * from scripts import world from scripts.common import eventlistenerbase from fife.extensions.basicapplication import ApplicationBase from fife.extensions import pychan from fife.extensions.pychan import widgets class ApplicationListener(eventlistenerbase.EventListenerBase): def __init__(self, engine, world): super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True) self.engine = engine self.world = world engine.getEventManager().setNonConsumableKeys([ fife.Key.ESCAPE,]) self.quit = False def keyPressed(self, evt): keyval = evt.getKey().getValue() keystr = evt.getKey().getAsString().lower() consumed = False if keyval == fife.Key.ESCAPE: self.quit = True evt.consume() def onCommand(self, command): self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME) if self.quit: command.consume() class Tutorial(ApplicationBase): def __init__(self): super(Tutorial,self).__init__() pychan.init(self.engine, debug=False) self.world = world.World(self.engine) self.listener = ApplicationListener(self.engine, self.world) self.world.load("maps/shooter_map1.xml") def loadSettings(self): """ Load the settings from a python file and load them into the engine. Called in the ApplicationBase constructor. """ engineSetting = self.engine.getSettings() engineSetting.setDefaultFontGlyphs(" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"") engineSetting.setDefaultFontPath("fonts/FreeSans.ttf") engineSetting.setDefaultFontSize(12) engineSetting.setBitsPerPixel(16) engineSetting.setScreenWidth(1024) engineSetting.setScreenHeight(768) engineSetting.setRenderBackend("OpenGL") engineSetting.setFullScreen(0) try: engineSetting.setWindowTitle("FIFE - Shooter") except: pass try: engineSetting.setImageChunkingSize(256) except: pass def initLogging(self): """ Initialize the LogManager. """ #LogModules = list() #LogModules.append("controller") LogModules = ["controller",] self.log = fifelog.LogManager(self.engine, 1, 0) if LogModules: self.log.setVisibleModules(*LogModules) def createListener(self): pass # already created in constructor def _pump(self): if self.listener.quit: self.breakRequested = True else: self.world.pump() def main(): app = Tutorial() app.run() if __name__ == '__main__': main()