view demos/shooter/run.py @ 453:cf53848fb187

Scene now gets updated when an object moves from one node to another. Player is now part of the scene. Projectiles can be files by both player and enemies. Some code cleanup.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 06 Apr 2010 19:12:41 +0000
parents 2046a1f2f5f2
children e686b82d93d0
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#!/usr/bin/env python

# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################
# This is the rio de hola client for FIFE.

import sys, os, re, math, random, shutil

fife_path = os.path.join('..','..','engine','python')
if os.path.isdir(fife_path) and fife_path not in sys.path:
	sys.path.insert(0,fife_path)

from fife import fife
print "Using the FIFE python module found here: ", os.path.dirname(fife.__file__)

from fife.extensions import *
from scripts import world
from scripts.common import eventlistenerbase
from fife.extensions.basicapplication import ApplicationBase
from fife.extensions import pychan
from fife.extensions.pychan import widgets

class ApplicationListener(eventlistenerbase.EventListenerBase):
	def __init__(self, engine, world):
		super(ApplicationListener, self).__init__(engine,regKeys=True,regCmd=True, regMouse=False, regConsole=True, regWidget=True)
		self.engine = engine
		self.world = world
		engine.getEventManager().setNonConsumableKeys([
			fife.Key.ESCAPE,])

		self.quit = False

	def keyPressed(self, evt):
		keyval = evt.getKey().getValue()
		keystr = evt.getKey().getAsString().lower()
		consumed = False
		if keyval == fife.Key.ESCAPE:
			self.quit = True
			evt.consume()

	def onCommand(self, command):
		self.quit = (command.getCommandType() == fife.CMD_QUIT_GAME)
		if self.quit:
			command.consume()

class Tutorial(ApplicationBase):
	def __init__(self):
		super(Tutorial,self).__init__()
		pychan.init(self.engine, debug=False)
		self.world = world.World(self.engine)
		self.listener = ApplicationListener(self.engine, self.world)
		self.world.load("maps/shooter_map1.xml")

	def loadSettings(self):
		"""
		Load the settings from a python file and load them into the engine.
		Called in the ApplicationBase constructor.
		"""

		engineSetting = self.engine.getSettings()
		engineSetting.setDefaultFontGlyphs(" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"")
		engineSetting.setDefaultFontPath("fonts/FreeSans.ttf")
		engineSetting.setDefaultFontSize(12)
		engineSetting.setBitsPerPixel(16)
		engineSetting.setScreenWidth(1024)
		engineSetting.setScreenHeight(768)
		engineSetting.setRenderBackend("OpenGL")
		engineSetting.setFullScreen(0)

		try:
			engineSetting.setWindowTitle("FIFE - Shooter")
		except:
			pass			
		try:
			engineSetting.setImageChunkingSize(256)
		except:
			pass

	def initLogging(self):
		"""
		Initialize the LogManager.
		"""
		#LogModules = list()
		#LogModules.append("controller")
		LogModules = ["controller",]
		self.log = fifelog.LogManager(self.engine, 1, 0)
		if LogModules:
			self.log.setVisibleModules(*LogModules)

	def createListener(self):
		pass # already created in constructor

	def _pump(self):
		if self.listener.quit:
			self.breakRequested = True
		else:
			self.world.pump()

def main():
	app = Tutorial()
	app.run()


if __name__ == '__main__':
	main()