Mercurial > fife-parpg
view build/win32/installer/README.txt @ 453:cf53848fb187
Scene now gets updated when an object moves from one node to another.
Player is now part of the scene.
Projectiles can be files by both player and enemies.
Some code cleanup.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 06 Apr 2010 19:12:41 +0000 |
parents | 12ca54931880 |
children |
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To create the installer you must have Inno Setup Compiler >= 5.3 installed. Then follow this procedure: 1. Check out a clean copy of fife trunk. 2. Build FIFE (ensure that the required DLLs get copied to <FIFE>\trunk\engine\python\fife) 3. From the <FIFE>\trunk directory execute the command 'python setup.py bdist_wininst' to build the python module installer. 4. Compile the FIFE installer (right click fife.iss -> Compile) You should now have a working installer called FIFE {VERSION}. Now that you have the working copy set up, all you have to do to create a new installer is: 1. Update the fife directory (svn update) 2. Recompile FIFE 3. Run 'python setup.py bdist_wininst' to create the python module installer 3. Compile the FIFE installer