Mercurial > fife-parpg
view build/win32/build_environments/visual_studio_9/fife_engine.sln @ 453:cf53848fb187
Scene now gets updated when an object moves from one node to another.
Player is now part of the scene.
Projectiles can be files by both player and enemies.
Some code cleanup.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Tue, 06 Apr 2010 19:12:41 +0000 |
parents | 64738befdf3b |
children |
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Microsoft Visual Studio Solution File, Format Version 10.00 # Visual C++ Express 2008 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fife", "fife.vcproj", "{96025707-5759-400D-80E5-A1E94C8A79A2}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug_python|Win32 = Debug_python|Win32 Debug_shared|Win32 = Debug_shared|Win32 Debug_static|Win32 = Debug_static|Win32 Release_python|Win32 = Release_python|Win32 Release_shared|Win32 = Release_shared|Win32 Release_static|Win32 = Release_static|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {96025707-5759-400D-80E5-A1E94C8A79A2}.Debug_python|Win32.ActiveCfg = Debug_python|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Debug_python|Win32.Build.0 = Debug_python|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Debug_shared|Win32.ActiveCfg = Debug_shared|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Debug_shared|Win32.Build.0 = Debug_shared|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Debug_static|Win32.ActiveCfg = Debug_static|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Debug_static|Win32.Build.0 = Debug_static|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Release_python|Win32.ActiveCfg = Release_python|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Release_python|Win32.Build.0 = Release_python|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Release_shared|Win32.ActiveCfg = Release_shared|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Release_shared|Win32.Build.0 = Release_shared|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Release_static|Win32.ActiveCfg = Release_static|Win32 {96025707-5759-400D-80E5-A1E94C8A79A2}.Release_static|Win32.Build.0 = Release_static|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal