view build/win32/build_environments/visual_studio_9/fife_engine.sln @ 453:cf53848fb187

Scene now gets updated when an object moves from one node to another. Player is now part of the scene. Projectiles can be files by both player and enemies. Some code cleanup.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 06 Apr 2010 19:12:41 +0000
parents 64738befdf3b
children
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fife", "fife.vcproj", "{96025707-5759-400D-80E5-A1E94C8A79A2}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug_python|Win32 = Debug_python|Win32
		Debug_shared|Win32 = Debug_shared|Win32
		Debug_static|Win32 = Debug_static|Win32
		Release_python|Win32 = Release_python|Win32
		Release_shared|Win32 = Release_shared|Win32
		Release_static|Win32 = Release_static|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Debug_python|Win32.ActiveCfg = Debug_python|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Debug_python|Win32.Build.0 = Debug_python|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Debug_shared|Win32.ActiveCfg = Debug_shared|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Debug_shared|Win32.Build.0 = Debug_shared|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Debug_static|Win32.ActiveCfg = Debug_static|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Debug_static|Win32.Build.0 = Debug_static|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Release_python|Win32.ActiveCfg = Release_python|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Release_python|Win32.Build.0 = Release_python|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Release_shared|Win32.ActiveCfg = Release_shared|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Release_shared|Win32.Build.0 = Release_shared|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Release_static|Win32.ActiveCfg = Release_static|Win32
		{96025707-5759-400D-80E5-A1E94C8A79A2}.Release_static|Win32.Build.0 = Release_static|Win32
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	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal