Mercurial > fife-parpg
view build/win32/build_environments/visual_studio_9/fife.vcproj.user @ 453:cf53848fb187
Scene now gets updated when an object moves from one node to another.
Player is now part of the scene.
Projectiles can be files by both player and enemies.
Some code cleanup.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Tue, 06 Apr 2010 19:12:41 +0000 |
parents | 64738befdf3b |
children |
line wrap: on
line source
<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioUserFile ProjectType="Visual C++" Version="9.00" ShowAllFiles="false" > <Configurations> <Configuration Name="Debug_python|Win32" > <DebugSettings Command="python" WorkingDirectory=""..\..\..\..\demos\rio_de_hola"" CommandArguments="run.py" /> </Configuration> <Configuration Name="Release_python|Win32" > <DebugSettings Command="python" WorkingDirectory=""..\..\..\..\demos\rio_de_hola"" CommandArguments="run.py" /> </Configuration> </Configurations> </VisualStudioUserFile>