view build/linux2-config.py @ 453:cf53848fb187

Scene now gets updated when an object moves from one node to another. Player is now part of the scene. Projectiles can be files by both player and enemies. Some code cleanup.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 06 Apr 2010 19:12:41 +0000
parents 68aa65e5bd9c
children b5e7e14004a4
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

import sys
import os

pythonversion = 'python' + str(os.sys.version_info[0]) + '.' + str(os.sys.version_info[1])

def initEnvironment(env):

	rootpath = env.Dir('#.').srcnode().abspath
	extincludepath = os.path.join(rootpath, 'ext', 'install', 'include')
	extlibpath = os.path.join(rootpath, 'ext', 'install', 'lib')
	
	env.Append(CPPPATH = [os.path.join('/', 'opt', 'include'),
							os.path.join('/', 'usr', 'include', 'vorbis'),
							os.path.join('/', 'usr', 'include', 'SDL'),
							os.path.join('/', 'usr', 'include', pythonversion),
							extincludepath])

	env.Append(LIBPATH = [os.path.join('/', 'opt', 'lib'),
						  extlibpath])
	
	env.AppendENVPath('LD_RUN_PATH', os.path.join('..', '..', '..', extlibpath))
	
	return env

def addExtras(env, opengl):
	env.Append(LIBS = pythonversion)

	if opengl:
		env.Append(LIBS = ['stdc++', 'GL', 'GLU'])
		env.Append(LIBPATH = os.path.join('/', 'usr', 'X11R6', 'lib'))
		
	return env

def getRequiredHeaders(opengl):
	return None

def getRequiredLibs(opengl):
	# libs is a list of tuples that have the form:
	#	(libname, headers)
	#	libname - may be a single library or a tuple of libraries
	#	headers - may be a single header or a list of headers
	#
	#	This list is somewhat order dependent
	#		guichan_sdl - depends on at least the SDL libs and guichan prior in the list
	#		guichan_opengl - depends on at least guichan prior in the list
	libs = [('vorbisfile', 'vorbisfile.h'),
			('openal', 'AL/al.h'),
			('SDL', 'SDL.h'),
			('SDL_ttf', 'SDL_ttf.h'),
			('SDL_image', 'SDL_image.h'),
			('guichan', 'guichan.hpp'),
			('guichan_sdl', ''),
			(('boost_filesystem', 'boost_filesystem-gcc', 'boost_filesystem-gcc41', 'boost_filesystem-mt'), 'boost/filesystem.hpp'),
			(('boost_regex', 'boost_regex-gcc', 'boost_regex-gcc41', 'boost_regex-mt'), 'boost/regex.hpp'),
			('png', 'png.h'),
			('Xcursor', '')]
	
	if (opengl):
		libs.append(('guichan_opengl', ''))
		
	return libs

def getOptionalLibs(opengl):
	return None
	
# vim: set filetype=python: